gpu: move TextureAspect -> Texture.Aspect

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-11 15:57:25 -07:00 committed by Stephen Gutekanst
parent 4750abfbde
commit b02dbb2f03
3 changed files with 10 additions and 11 deletions

View file

@ -140,6 +140,14 @@ pub const Format = enum(u32) {
r8bg8biplanar420_unorm = 0x00000060,
};
pub const Aspect = enum(u32) {
all = 0x00000000,
stencil_only = 0x00000001,
depth_only = 0x00000002,
plane0_only = 0x00000003,
plane1_only = 0x00000004,
};
test "syntax" {
_ = VTable;
_ = reference;
@ -147,4 +155,5 @@ test "syntax" {
_ = destroy;
_ = Usage;
_ = Format;
_ = Aspect;
}

View file

@ -203,14 +203,6 @@ pub const StoreOp = enum(u32) {
discard = 0x00000002,
};
pub const TextureAspect = enum(u32) {
all = 0x00000000,
stencil_only = 0x00000001,
depth_only = 0x00000002,
plane0_only = 0x00000003,
plane1_only = 0x00000004,
};
pub const TextureComponentType = enum(u32) {
float = 0x00000000,
sint = 0x00000001,
@ -351,7 +343,6 @@ test "syntax" {
_ = StencilOperation;
_ = StorageTextureAccess;
_ = StoreOp;
_ = TextureAspect;
_ = TextureComponentType;
_ = TextureDimension;
_ = TextureSampleType;

View file

@ -86,7 +86,6 @@ pub const BlendState = @import("data.zig").BlendState;
pub const VertexBufferLayout = @import("data.zig").VertexBufferLayout;
// Data structures not ABI-compatible with webgpu.h
pub const BindGroupEntry = @import("structs.zig").BindGroupEntry;
pub const CompilationMessage = @import("structs.zig").CompilationMessage;
pub const MultisampleState = @import("structs.zig").MultisampleState;
pub const PrimitiveState = @import("structs.zig").PrimitiveState;
@ -120,7 +119,7 @@ pub const RenderPassTimestampLocation = @import("enums.zig").RenderPassTimestamp
pub const StencilOperation = @import("enums.zig").StencilOperation;
pub const StorageTextureAccess = @import("enums.zig").StorageTextureAccess;
pub const StoreOp = @import("enums.zig").StoreOp;
pub const TextureAspect = @import("enums.zig").TextureAspect;
// TODO: move to Texture.Foo
pub const TextureComponentType = @import("enums.zig").TextureComponentType;
pub const TextureDimension = @import("enums.zig").TextureDimension;
pub const TextureSampleType = @import("enums.zig").TextureSampleType;