gpu: inline TODOs
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
8453b0d2a6
commit
b0adf42c70
25 changed files with 1939 additions and 605 deletions
|
|
@ -4,7 +4,16 @@ const TextureView = @import("texture_view.zig").TextureView;
|
|||
const ChainedStruct = @import("types.zig").ChainedStruct;
|
||||
const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
|
||||
|
||||
pub const BindGroup = *opaque {};
|
||||
pub const BindGroup = *opaque {
|
||||
// TODO
|
||||
// pub inline fn bindGroupSetLabel(bind_group: gpu.BindGroup, label: [*:0]const u8) void {
|
||||
|
||||
// TODO
|
||||
// pub inline fn bindGroupReference(bind_group: gpu.BindGroup) void {
|
||||
|
||||
// TODO
|
||||
// pub inline fn bindGroupRelease(bind_group: gpu.BindGroup) void {
|
||||
};
|
||||
|
||||
pub const BindGroupEntry = extern struct {
|
||||
next_in_chain: *const ChainedStruct,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue