gpu: inline TODOs
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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25 changed files with 1939 additions and 605 deletions
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@ -8,7 +8,16 @@ const Texture = @import("texture.zig").Texture;
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const TextureBindingLayout = @import("texture.zig").TextureBindingLayout;
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const StorageTextureBindingLayout = @import("types.zig").StorageTextureBindingLayout;
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pub const BindGroupLayout = *opaque {};
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pub const BindGroupLayout = *opaque {
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// TODO
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// pub inline fn bindGroupLayoutSetLabel(bind_group_layout: gpu.BindGroupLayout, label: [*:0]const u8) void {
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// TODO
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// pub inline fn bindGroupLayoutReference(bind_group_layout: gpu.BindGroupLayout) void {
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// TODO
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// pub inline fn bindGroupLayoutRelease(bind_group_layout: gpu.BindGroupLayout) void {
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};
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pub const BindGroupLayoutEntry = extern struct {
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next_in_chain: *const ChainedStruct,
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