gpu: inline TODOs
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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25 changed files with 1939 additions and 605 deletions
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@ -2,7 +2,19 @@ const ChainedStruct = @import("types.zig").ChainedStruct;
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const ProgrammableStageDescriptor = @import("types.zig").ProgrammableStageDescriptor;
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const PipelineLayout = @import("pipeline_layout.zig").PipelineLayout;
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pub const ComputePipeline = *opaque {};
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pub const ComputePipeline = *opaque {
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// TODO
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// pub inline fn computePipelineGetBindGroupLayout(compute_pipeline: gpu.ComputePipeline, group_index: u32) gpu.BindGroupLayout {
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// TODO
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// pub inline fn computePipelineSetLabel(compute_pipeline: gpu.ComputePipeline, label: [*:0]const u8) void {
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// TODO
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// pub inline fn computePipelineReference(compute_pipeline: gpu.ComputePipeline) void {
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// TODO
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// pub inline fn computePipelineRelease(compute_pipeline: gpu.ComputePipeline) void {
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};
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pub const ComputePipelineDescriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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