gpu: inline TODOs
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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25 changed files with 1939 additions and 605 deletions
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@ -4,7 +4,109 @@ const RequiredLimits = @import("types.zig").RequiredLimits;
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const Queue = @import("queue.zig").Queue;
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const QueueDescriptor = @import("queue.zig").QueueDescriptor;
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pub const Device = *opaque {};
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pub const Device = *opaque {
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// TODO
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// pub inline fn deviceCreateBindGroup(device: gpu.Device, descriptor: *const gpu.BindGroupDescriptor) gpu.BindGroup {
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// TODO
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// pub inline fn deviceCreateBindGroupLayout(device: gpu.Device, descriptor: *const gpu.BindGroupLayoutDescriptor) gpu.BindGroupLayout {
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// TODO
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// pub inline fn deviceCreateBindGroup(device: gpu.Device, descriptor: *const gpu.BufferDescriptor) gpu.Buffer {
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// TODO
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// pub inline fn deviceCreateCommandEncoder(device: gpu.Device, descriptor: ?*const gpu.CommandEncoderDescriptor) gpu.CommandEncoder {
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// TODO
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// pub inline fn deviceCreateComputePipeline(device: gpu.Device, descriptor: *const gpu.ComputePipelineDescriptor) gpu.ComputePipeline {
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// TODO
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// pub inline fn deviceCreateComputePipelineAsync(device: gpu.Device, descriptor: *const gpu.ComputePipelineDescriptor, callback: gpu.CreateComputePipelineAsyncCallback, userdata: *anyopaque) void {
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// TODO
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// pub inline fn deviceCreateErrorBuffer(device: gpu.Device) gpu.Buffer {
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// TODO
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// pub inline fn deviceCreateErrorExternalTexture(device: gpu.Device) gpu.ExternalTexture {
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// TODO
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// pub inline fn deviceCreateExternalTexture(device: gpu.Device, external_texture_descriptor: *const gpu.ExternalTextureDescriptor) gpu.ExternalTexture {
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// TODO
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// pub inline fn deviceCreatePipelineLayout(device: gpu.Device, pipeline_layout_descriptor: *const gpu.PipelineLayoutDescriptor) gpu.PipelineLayout {
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// TODO
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// pub inline fn deviceCreateQuerySet(device: gpu.Device, descriptor: *const gpu.QuerySetDescriptor) gpu.QuerySet {
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// TODO
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// pub inline fn deviceCreateRenderBundleEncoder(device: gpu.Device, descriptor: *const gpu.RenderBundleEncoderDescriptor) gpu.RenderBundleEncoder {
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// TODO
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// pub inline fn deviceCreateRenderPipeline(device: gpu.Device, descriptor: *const gpu.RenderPipelineDescriptor) gpu.RenderPipeline {
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// TODO
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// pub inline fn deviceCreateRenderPipelineAsync(device: gpu.Device, descriptor: *const gpu.RenderPipelineDescriptor, callback: gpu.CreateRenderPipelineAsyncCallback, userdata: *anyopaque) void {
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// TODO
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// pub inline fn deviceCreateRenderPipeline(device: gpu.Device, descriptor: ?*const gpu.SamplerDescriptor) gpu.Sampler {
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// TODO
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// pub inline fn deviceCreateShaderModule(device: gpu.Device, descriptor: *const gpu.ShaderModuleDescriptor) gpu.ShaderModule {
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// TODO
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// pub inline fn deviceCreateShaderModule(device: gpu.Device, surface: ?Surface, descriptor: *const gpu.SwapChainDescriptor) gpu.SwapChain {
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// TODO
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// pub inline fn deviceCreateTexture(device: gpu.Device, descriptor: *const gpu.TextureDescriptor) gpu.Texture {
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// TODO
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// pub inline fn deviceDestroy(device: gpu.Device) void {
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// TODO
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// pub inline fn deviceEnumerateFeatures(device: gpu.Device, features: [*]gpu.FeatureName) usize {
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// TODO
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// pub inline fn deviceGetLimits(device: gpu.Device, limits: *gpu.SupportedLimits) bool {
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// TODO
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// pub inline fn deviceGetQueue(device: gpu.Device) gpu.Queue {
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// TODO
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// pub inline fn deviceHasFeature(device: gpu.Device, feature: gpu.FeatureName) bool {
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// TODO
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// pub inline fn deviceInjectError(device: gpu.Device, typ: gpu.ErrorType, message: [*:0]const u8) void {
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// TODO
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// pub inline fn deviceLoseForTesting(device: gpu.Device) void {
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// TODO
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// pub inline fn devicePopErrorScope(device: gpu.Device, callback: gpu.ErrorCallback, userdata: *anyopaque) bool {
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// TODO
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// pub inline fn devicePushErrorScope(device: gpu.Device, filter: gpu.ErrorFilter) void {
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// TODO
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// pub inline fn deviceSetDeviceLostCallback(device: gpu.Device, callback: gpu.DeviceLostCallback, userdata: *anyopaque) void {
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// TODO
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// pub inline fn deviceSetLabel(device: gpu.Device, label: [*:0]const u8) void {
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// TODO
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// pub inline fn deviceSetLoggingCallback(device: gpu.Device, callback: gpu.LoggingCallback, userdata: *anyopaque) void {
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// TODO
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// pub inline fn deviceSetUncapturedErrorCallback(device: gpu.Device, callback: gpu.ErrorCallback, userdata: *anyopaque) void {
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// TODO
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// pub inline fn deviceTick(device: gpu.Device) void {
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// TODO
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// pub inline fn deviceReference(device: gpu.Device) void {
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// TODO
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// pub inline fn deviceRelease(device: gpu.Device) void {
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};
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pub const DeviceLostCallback = fn (
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reason: DeviceLostReason,
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