gpu: inline TODOs
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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25 changed files with 1939 additions and 605 deletions
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@ -1,7 +1,19 @@
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const TextureView = @import("texture_view.zig").TextureView;
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pub const ExternalTexture = *opaque {};
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pub const ExternalTexture = *opaque {
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// TODO
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// pub inline fn externalTextureDestroy(external_texture: gpu.ExternalTexture) void {
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// TODO
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// pub inline fn externalTextureSetLabel(external_texture: gpu.ExternalTexture, label: [*:0]const u8) void {
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// TODO
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// pub inline fn externalTextureReference(external_texture: gpu.ExternalTexture) void {
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// TODO
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// pub inline fn externalTextureRelease(external_texture: gpu.ExternalTexture) void {
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};
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pub const ExternalTextureBindingEntry = extern struct {
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chain: ChainedStruct,
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