gpu: inline TODOs
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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25 changed files with 1939 additions and 605 deletions
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@ -1,6 +1,12 @@
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const ChainedStruct = @import("types.zig").ChainedStruct;
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pub const RenderBundle = *opaque {};
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pub const RenderBundle = *opaque {
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// TODO
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// pub inline fn renderBundleReference(render_bundle: gpu.RenderBundle) void {
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// TODO
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// pub inline fn renderBundleRelease(render_bundle: gpu.RenderBundle) void {
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};
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pub const RenderBundleDescriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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