gpu: inline TODOs

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-25 21:58:21 -07:00 committed by Stephen Gutekanst
parent 8453b0d2a6
commit b0adf42c70
25 changed files with 1939 additions and 605 deletions

View file

@ -6,7 +6,19 @@ const PrimitiveState = @import("types.zig").PrimitiveState;
const FragmentState = @import("types.zig").FragmentState;
const PipelineLayout = @import("pipeline_layout.zig").PipelineLayout;
pub const RenderPipeline = *opaque {};
pub const RenderPipeline = *opaque {
// TODO
// pub inline fn renderPipelineGetBindGroupLayout(render_pipeline: gpu.RenderPipeline, group_index: u32) gpu.BindGroupLayout {
// TODO
// pub inline fn renderPipelineSetLabel(render_pipeline: gpu.RenderPipeline, label: [*:0]const u8) void {
// TODO
// pub inline fn renderPipelineReference(render_pipeline: gpu.RenderPipeline) void {
// TODO
// pub inline fn renderPipelineRelease(render_pipeline: gpu.RenderPipeline) void {
};
pub const RenderPipelineDescriptor = extern struct {
next_in_chain: *const ChainedStruct,