gpu: inline TODOs
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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25 changed files with 1939 additions and 605 deletions
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@ -4,7 +4,22 @@ const Texture = @import("texture.zig").Texture;
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const TextureUsageFlags = @import("texture.zig").TextureUsageFlags;
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const TextureFormat = @import("texture.zig").TextureFormat;
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pub const SwapChain = *opaque {};
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pub const SwapChain = *opaque {
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// TODO
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// pub inline fn swapChainConfigure(swap_chain: gpu.SwapChain, format: gpu.TextureFormat, allowed_usage: gpu.TextureUsageFlags, width: u32, height: u32) void {
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// TODO
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// pub inline fn swapChainGetCurrentTextureView(swap_chain: gpu.SwapChain) gpu.TextureView {
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// TODO
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// pub inline fn swapChainPresent(swap_chain: gpu.SwapChain) void {
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// TODO
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// pub inline fn swapChainReference(swap_chain: gpu.SwapChain) void {
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// TODO
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// pub inline fn swapChainRelease(swap_chain: gpu.SwapChain) void {
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};
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pub const SwapChainDescriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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