all: fix pointless discards; typo; fix libmach compilation on Linux (#541)

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praschke 2022-09-15 14:41:05 +00:00 committed by GitHub
parent 38c4fc5b01
commit b0cd4ec1a0
Failed to generate hash of commit
4 changed files with 5 additions and 3 deletions

View file

@ -47,7 +47,6 @@ pub fn init(engine: *ecs.World(modules)) !void {
const player = try engine.entities.new();
try engine.entities.setComponent(player, .renderer, .location, .{ .x = 0, .y = 0, .z = 0 });
try engine.entities.setComponent(player, .physics2d, .location, .{ .x = 0, .y = 0 });
_ = player;
// TODO: there could be an entities wrapper to interact with a single namespace so you don't
// have to pass it in as a parameter always?

View file

@ -115,7 +115,6 @@ pub fn init(app: *App, core: *mach.Core) !void {
_ = window_height;
_ = triangle_scale;
_ = img_uv_data;
_ = white_texture_uv_data;
// try draw.equilateralTriangle(app, .{ window_width / 2, window_height / 2 }, triangle_scale, .{}, img_uv_data);
// try draw.equilateralTriangle(app, .{ window_width / 2, window_height / 2 - triangle_scale }, triangle_scale, .{ .type = .concave }, img_uv_data);
// try draw.equilateralTriangle(app, .{ window_width / 2 - triangle_scale, window_height / 2 - triangle_scale / 2 }, triangle_scale, .{ .type = .convex }, white_texture_uv_data);