all: fix pointless discards; typo; fix libmach compilation on Linux (#541)

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praschke 2022-09-15 14:41:05 +00:00 committed by GitHub
parent 38c4fc5b01
commit b0cd4ec1a0
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4 changed files with 5 additions and 3 deletions

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@ -47,7 +47,6 @@ pub fn init(engine: *ecs.World(modules)) !void {
const player = try engine.entities.new();
try engine.entities.setComponent(player, .renderer, .location, .{ .x = 0, .y = 0, .z = 0 });
try engine.entities.setComponent(player, .physics2d, .location, .{ .x = 0, .y = 0 });
_ = player;
// TODO: there could be an entities wrapper to interact with a single namespace so you don't
// have to pass it in as a parameter always?