gpu: implement CommandBuffer methods
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 10 additions and 6 deletions
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@ -1,14 +1,18 @@
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const impl = @import("interface.zig").impl;
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pub const CommandBuffer = *opaque {
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// TODO
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// pub inline fn commandBufferSetLabel(command_buffer: gpu.CommandBuffer, label: [*:0]const u8) void {
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pub inline fn setLabel(command_buffer: CommandBuffer, label: [*:0]const u8) void {
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impl.commandBufferSetLabel(command_buffer, label);
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}
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// TODO
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// pub inline fn commandBufferReference(command_buffer: gpu.CommandBuffer) void {
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pub inline fn reference(command_buffer: CommandBuffer) void {
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impl.commandBufferReference(command_buffer);
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}
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// TODO
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// pub inline fn commandBufferRelease(command_buffer: gpu.CommandBuffer) void {
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pub inline fn release(command_buffer: CommandBuffer) void {
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impl.commandBufferRelease(command_buffer);
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}
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};
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pub const CommandBufferDescriptor = extern struct {
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