gpu: implement RenderPassEncoder.pushDebugGroup
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 27 additions and 4 deletions
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@ -979,6 +979,16 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
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c.wgpuRenderPassEncoderInsertDebugMarker(@ptrCast(c.WGPURenderPassEncoder, ptr), marker_label);
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}
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}).insertDebugMarker,
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.popDebugGroup = (struct {
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pub fn popDebugGroup(ptr: *anyopaque) void {
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c.wgpuRenderPassEncoderPopDebugGroup(@ptrCast(c.WGPURenderPassEncoder, ptr));
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}
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}).popDebugGroup,
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.pushDebugGroup = (struct {
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pub fn pushDebugGroup(ptr: *anyopaque, group_label: [*:0]const u8) void {
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c.wgpuRenderPassEncoderPushDebugGroup(@ptrCast(c.WGPURenderPassEncoder, ptr), group_label);
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}
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}).pushDebugGroup,
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};
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fn wrapRenderBundleEncoder(enc: c.WGPURenderBundleEncoder) RenderBundleEncoder {
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