gpu: implement RenderPassEncoder.pushDebugGroup

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-15 23:47:18 -07:00 committed by Stephen Gutekanst
parent 9c5cd8b006
commit b24512b6cf
2 changed files with 27 additions and 4 deletions

View file

@ -979,6 +979,16 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
c.wgpuRenderPassEncoderInsertDebugMarker(@ptrCast(c.WGPURenderPassEncoder, ptr), marker_label);
}
}).insertDebugMarker,
.popDebugGroup = (struct {
pub fn popDebugGroup(ptr: *anyopaque) void {
c.wgpuRenderPassEncoderPopDebugGroup(@ptrCast(c.WGPURenderPassEncoder, ptr));
}
}).popDebugGroup,
.pushDebugGroup = (struct {
pub fn pushDebugGroup(ptr: *anyopaque, group_label: [*:0]const u8) void {
c.wgpuRenderPassEncoderPushDebugGroup(@ptrCast(c.WGPURenderPassEncoder, ptr), group_label);
}
}).pushDebugGroup,
};
fn wrapRenderBundleEncoder(enc: c.WGPURenderBundleEncoder) RenderBundleEncoder {