webgpu: begin building Dawn with Zig
* MacOS support functional * C shims for dawn_native functionality, e.g. required utilities for binding to a GLFW window. * Fully building with Zig, but depends on ziglang/zig#10096 for Obj-C++ support. Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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webgpu/src/dawn/sample_utils.zig
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270
webgpu/src/dawn/sample_utils.zig
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const std = @import("std");
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const assert = std.debug.assert;
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const glfw = @import("glfw");
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const c = @import("c.zig").c;
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// #include "SampleUtils.h"
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// #include "common/Assert.h"
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// #include "common/Log.h"
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// #include "common/Platform.h"
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// #include "common/SystemUtils.h"
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// #include "utils/BackendBinding.h"
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// #include "utils/GLFWUtils.h"
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// #include "utils/TerribleCommandBuffer.h"
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// #include <dawn/dawn_proc.h>
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// #include <dawn/dawn_wsi.h>
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// #include <dawn_native/DawnNative.h>
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// #include <dawn_wire/WireClient.h>
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// #include <dawn_wire/WireServer.h>
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// #include "GLFW/glfw3.h"
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// #include <algorithm>
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// #include <cstring>
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fn printDeviceError(error_type: c.WGPUErrorType, message: [*c]const u8, ptr: ?*c_void) callconv(.C) void {
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_ = ptr;
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switch (error_type) {
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c.WGPUErrorType_Validation => std.debug.print("dawn: validation error: {s}\n", .{message}),
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c.WGPUErrorType_OutOfMemory => std.debug.print("dawn: out of memory: {s}\n", .{message}),
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c.WGPUErrorType_Unknown => std.debug.print("dawn: unknown error: {s}\n", .{message}),
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c.WGPUErrorType_DeviceLost => std.debug.print("dawn: device lost: {s}\n", .{message}),
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else => unreachable,
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}
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}
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// // Default to D3D12, Metal, Vulkan, OpenGL in that order as D3D12 and Metal are the preferred on
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// // their respective platforms, and Vulkan is preferred to OpenGL
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// #if defined(DAWN_ENABLE_BACKEND_D3D12)
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// static wgpu::BackendType backendType = wgpu::BackendType::D3D12;
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// #elif defined(DAWN_ENABLE_BACKEND_METAL)
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// static wgpu::BackendType backendType = wgpu::BackendType::Metal;
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// #elif defined(DAWN_ENABLE_BACKEND_VULKAN)
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// static wgpu::BackendType backendType = wgpu::BackendType::Vulkan;
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// #elif defined(DAWN_ENABLE_BACKEND_OPENGLES)
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// static wgpu::BackendType backendType = wgpu::BackendType::OpenGLES;
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// #elif defined(DAWN_ENABLE_BACKEND_DESKTOP_GL)
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// static wgpu::BackendType backendType = wgpu::BackendType::OpenGL;
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// #else
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// # error
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// #endif
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const CmdBufType = enum {
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none,
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terrible
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};
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// static std::unique_ptr<dawn_native::Instance> instance;
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// static utils::BackendBinding* binding = nullptr;
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// static GLFWwindow* window = nullptr;
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// static dawn_wire::WireServer* wireServer = nullptr;
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// static dawn_wire::WireClient* wireClient = nullptr;
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// static utils::TerribleCommandBuffer* c2sBuf = nullptr;
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// static utils::TerribleCommandBuffer* s2cBuf = nullptr;
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const Setup = struct {
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device: c.WGPUDevice,
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binding: c.MachUtilsBackendBinding,
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window: glfw.Window,
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};
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pub fn setup() !Setup {
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const backend_type = c.WGPUBackendType_Metal;
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const cmd_buf_type = CmdBufType.none;
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try glfw.init();
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// Create the test window and discover adapters using it (esp. for OpenGL)
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try setupGLFWWindowHintsForBackend(backend_type);
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glfw.Window.hint(.cocoa_retina_framebuffer, 0) catch {}; // false
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const window = try glfw.Window.create(640, 480, "Dawn window", null, null);
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const instance = c.machDawnNativeInstance_init();
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try discoverAdapter(instance, window, backend_type);
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const adapters = c.machDawnNativeInstance_getAdapters(instance);
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var backend_adapter: ?c.MachDawnNativeAdapter = null;
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var i: usize = 0;
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while (i < c.machDawnNativeAdapters_length(adapters)) : (i += 1) {
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const adapter = c.machDawnNativeAdapters_index(adapters, i);
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const properties = c.machDawnNativeAdapter_getProperties(adapter);
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if (c.machDawnNativeAdapterProperties_getBackendType(properties) == backend_type) {
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backend_adapter = adapter;
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}
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}
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assert(backend_adapter != null);
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const backend_device = c.machDawnNativeAdapter_createDevice(backend_adapter.?, null);
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const backend_procs = c.machDawnNativeGetProcs();
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const binding = c.machUtilsCreateBinding(backend_type, @ptrCast(*c.GLFWwindow, window.handle), backend_device);
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if (binding == null) {
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@panic("failed to create binding");
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}
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// Choose whether to use the backend procs and devices directly, or set up the wire.
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var procs: ?*const c.DawnProcTable = null;
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var c_device: ?c.WGPUDevice = null;
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switch (cmd_buf_type) {
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CmdBufType.none => {
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procs = backend_procs;
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c_device = backend_device;
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},
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CmdBufType.terrible => {
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// TODO(slimsag):
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@panic("not implemented");
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// c2sBuf = new utils::TerribleCommandBuffer();
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// s2cBuf = new utils::TerribleCommandBuffer();
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// dawn_wire::WireServerDescriptor serverDesc = {};
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// serverDesc.procs = &backendProcs;
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// serverDesc.serializer = s2cBuf;
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// wireServer = new dawn_wire::WireServer(serverDesc);
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// c2sBuf->SetHandler(wireServer);
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// dawn_wire::WireClientDescriptor clientDesc = {};
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// clientDesc.serializer = c2sBuf;
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// wireClient = new dawn_wire::WireClient(clientDesc);
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// procs = dawn_wire::client::GetProcs();
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// s2cBuf->SetHandler(wireClient);
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// auto deviceReservation = wireClient->ReserveDevice();
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// wireServer->InjectDevice(backendDevice, deviceReservation.id,
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// deviceReservation.generation);
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// cDevice = deviceReservation.device;
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}
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}
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c.dawnProcSetProcs(procs.?);
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procs.?.deviceSetUncapturedErrorCallback.?(c_device.?, printDeviceError, null);
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return Setup{
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.device = c_device.?,
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.binding = binding,
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.window = window,
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};
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}
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fn setupGLFWWindowHintsForBackend(backend: c.WGPUBackendType) !void {
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switch (backend) {
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c.WGPUBackendType_OpenGL => {
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// Ask for OpenGL 4.4 which is what the GL backend requires for compute shaders and
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// texture views.
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try glfw.Window.hint(.context_version_major, 4);
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try glfw.Window.hint(.context_version_minor, 4);
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try glfw.Window.hint(.opengl_forward_compat, 1); // true
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try glfw.Window.hint(.opengl_profile, glfw.opengl_core_profile);
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},
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c.WGPUBackendType_OpenGLES => {
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try glfw.Window.hint(.context_version_major, 3);
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try glfw.Window.hint(.context_version_minor, 1);
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try glfw.Window.hint(.client_api, glfw.opengl_es_api);
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try glfw.Window.hint(.context_creation_api, glfw.egl_context_api);
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},
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else => {
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// Without this GLFW will initialize a GL context on the window, which prevents using
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// the window with other APIs (by crashing in weird ways).
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try glfw.Window.hint(.client_api, glfw.no_api);
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}
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}
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}
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fn discoverAdapter(instance: c.MachDawnNativeInstance, window: glfw.Window, typ: c.WGPUBackendType) !void {
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if (typ == c.WGPUBackendType_OpenGL or typ == c.WGPUBackendType_OpenGLES) {
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try glfw.makeContextCurrent(window);
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// auto getProc = reinterpret_cast<void* (*)(const char*)>(glfwGetProcAddress);
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// if (type == wgpu::BackendType::OpenGL) {
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// dawn_native::opengl::AdapterDiscoveryOptions adapterOptions;
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// adapterOptions.getProc = getProc;
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// instance->DiscoverAdapters(&adapterOptions);
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// } else {
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// dawn_native::opengl::AdapterDiscoveryOptionsES adapterOptions;
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// adapterOptions.getProc = getProc;
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// instance->DiscoverAdapters(&adapterOptions);
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// }
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} else {
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c.machDawnNativeInstance_discoverDefaultAdapters(instance);
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}
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}
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// wgpu::TextureFormat GetPreferredSwapChainTextureFormat() {
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// DoFlush();
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// return static_cast<wgpu::TextureFormat>(binding->GetPreferredSwapChainTextureFormat());
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// }
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// wgpu::TextureView CreateDefaultDepthStencilView(const wgpu::Device& device) {
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// wgpu::TextureDescriptor descriptor;
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// descriptor.dimension = wgpu::TextureDimension::e2D;
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// descriptor.size.width = 640;
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// descriptor.size.height = 480;
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// descriptor.size.depthOrArrayLayers = 1;
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// descriptor.sampleCount = 1;
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// descriptor.format = wgpu::TextureFormat::Depth24PlusStencil8;
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// descriptor.mipLevelCount = 1;
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// descriptor.usage = wgpu::TextureUsage::RenderAttachment;
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// auto depthStencilTexture = device.CreateTexture(&descriptor);
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// return depthStencilTexture.CreateView();
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// }
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// bool InitSample(int argc, const char** argv) {
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// for (int i = 1; i < argc; i++) {
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// if (std::string("-b") == argv[i] || std::string("--backend") == argv[i]) {
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// i++;
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// if (i < argc && std::string("d3d12") == argv[i]) {
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// backendType = wgpu::BackendType::D3D12;
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// continue;
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// }
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// if (i < argc && std::string("metal") == argv[i]) {
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// backendType = wgpu::BackendType::Metal;
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// continue;
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// }
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// if (i < argc && std::string("null") == argv[i]) {
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// backendType = wgpu::BackendType::Null;
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// continue;
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// }
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// if (i < argc && std::string("opengl") == argv[i]) {
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// backendType = wgpu::BackendType::OpenGL;
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// continue;
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// }
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// if (i < argc && std::string("opengles") == argv[i]) {
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// backendType = wgpu::BackendType::OpenGLES;
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// continue;
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// }
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// if (i < argc && std::string("vulkan") == argv[i]) {
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// backendType = wgpu::BackendType::Vulkan;
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// continue;
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// }
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// fprintf(stderr,
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// "--backend expects a backend name (opengl, opengles, metal, d3d12, null, "
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// "vulkan)\n");
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// return false;
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// }
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// if (std::string("-c") == argv[i] || std::string("--command-buffer") == argv[i]) {
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// i++;
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// if (i < argc && std::string("none") == argv[i]) {
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// cmdBufType = CmdBufType::None;
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// continue;
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// }
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// if (i < argc && std::string("terrible") == argv[i]) {
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// cmdBufType = CmdBufType::Terrible;
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// continue;
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// }
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// fprintf(stderr, "--command-buffer expects a command buffer name (none, terrible)\n");
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// return false;
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// }
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// if (std::string("-h") == argv[i] || std::string("--help") == argv[i]) {
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// printf("Usage: %s [-b BACKEND] [-c COMMAND_BUFFER]\n", argv[0]);
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// printf(" BACKEND is one of: d3d12, metal, null, opengl, opengles, vulkan\n");
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// printf(" COMMAND_BUFFER is one of: none, terrible\n");
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// return false;
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// }
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// }
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// return true;
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// }
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