gpu: update RenderPassEncoder.setVertexBuffers defaults/optionality
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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@ -93,6 +93,8 @@ pub const RenderPassEncoder = *opaque {
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Impl.renderPassEncoderSetStencilReference(render_pass_encoder, _reference);
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}
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/// Default `offset`: 0
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/// Default `size`: `gpu.whole_size`
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pub inline fn setVertexBuffer(render_pass_encoder: RenderPassEncoder, slot: u32, buffer: Buffer, offset: u64, size: u64) void {
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Impl.renderPassEncoderSetVertexBuffer(render_pass_encoder, slot, buffer, offset, size);
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}
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