gpu: internalize Queue types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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3 changed files with 22 additions and 23 deletions
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@ -1,5 +1,4 @@
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const Queue = @import("queue.zig").Queue;
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const QueueDescriptor = @import("queue.zig").QueueDescriptor;
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const BindGroup = @import("bind_group.zig").BindGroup;
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const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
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const Buffer = @import("buffer.zig").Buffer;
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@ -51,7 +50,7 @@ pub const Device = opaque {
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required_features_count: u32 = 0,
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required_features: ?[*]const FeatureName = null,
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required_limits: ?*const RequiredLimits,
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default_queue: QueueDescriptor,
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default_queue: Queue.Descriptor,
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};
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pub inline fn createBindGroup(device: *Device, descriptor: *const BindGroup.Descriptor) *BindGroup {
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