gpu: internalize Queue types

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-29 23:52:42 -07:00 committed by Stephen Gutekanst
parent f4a6e08357
commit b4830688bb
3 changed files with 22 additions and 23 deletions

View file

@ -1,5 +1,4 @@
const Queue = @import("queue.zig").Queue;
const QueueDescriptor = @import("queue.zig").QueueDescriptor;
const BindGroup = @import("bind_group.zig").BindGroup;
const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
const Buffer = @import("buffer.zig").Buffer;
@ -51,7 +50,7 @@ pub const Device = opaque {
required_features_count: u32 = 0,
required_features: ?[*]const FeatureName = null,
required_limits: ?*const RequiredLimits,
default_queue: QueueDescriptor,
default_queue: Queue.Descriptor,
};
pub inline fn createBindGroup(device: *Device, descriptor: *const BindGroup.Descriptor) *BindGroup {