gpu: internalize Queue types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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f4a6e08357
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3 changed files with 22 additions and 23 deletions
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@ -131,7 +131,7 @@ pub fn Interface(comptime T: type) type {
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assertDecl(T, "querySetReference", fn (query_set: *gpu.QuerySet) callconv(.Inline) void);
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assertDecl(T, "querySetRelease", fn (query_set: *gpu.QuerySet) callconv(.Inline) void);
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assertDecl(T, "queueCopyTextureForBrowser", fn (queue: *gpu.Queue, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D, options: *const gpu.CopyTextureForBrowserOptions) callconv(.Inline) void);
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assertDecl(T, "queueOnSubmittedWorkDone", fn (queue: *gpu.Queue, signal_value: u64, callback: gpu.QueueWorkDoneCallback, userdata: *anyopaque) callconv(.Inline) void);
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assertDecl(T, "queueOnSubmittedWorkDone", fn (queue: *gpu.Queue, signal_value: u64, callback: gpu.Queue.WorkDoneCallback, userdata: *anyopaque) callconv(.Inline) void);
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assertDecl(T, "queueSetLabel", fn (queue: *gpu.Queue, label: [*:0]const u8) callconv(.Inline) void);
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assertDecl(T, "queueSubmit", fn (queue: *gpu.Queue, command_count: u32, commands: [*]*gpu.CommandBuffer) callconv(.Inline) void);
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assertDecl(T, "queueWriteBuffer", fn (queue: *gpu.Queue, buffer: *gpu.Buffer, buffer_offset: u64, data: *anyopaque, size: usize) callconv(.Inline) void);
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@ -809,7 +809,7 @@ pub fn Export(comptime T: type) type {
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}
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// WGPU_EXPORT void wgpuQueueOnSubmittedWorkDone(WGPUQueue queue, uint64_t signalValue, WGPUQueueWorkDoneCallback callback, void * userdata);
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export fn wgpuQueueOnSubmittedWorkDone(queue: *gpu.Queue, signal_value: u64, callback: gpu.QueueWorkDoneCallback, userdata: *anyopaque) void {
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export fn wgpuQueueOnSubmittedWorkDone(queue: *gpu.Queue, signal_value: u64, callback: gpu.Queue.WorkDoneCallback, userdata: *anyopaque) void {
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T.queueOnSubmittedWorkDone(queue, signal_value, callback, userdata);
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}
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@ -1924,7 +1924,7 @@ pub const StubInterface = Interface(struct {
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unreachable;
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}
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pub inline fn queueOnSubmittedWorkDone(queue: *gpu.Queue, signal_value: u64, callback: gpu.QueueWorkDoneCallback, userdata: *anyopaque) void {
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pub inline fn queueOnSubmittedWorkDone(queue: *gpu.Queue, signal_value: u64, callback: gpu.Queue.WorkDoneCallback, userdata: *anyopaque) void {
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_ = queue;
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_ = signal_value;
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_ = callback;
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