module: basic event handler parameter validation

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-04-05 13:53:32 -07:00 committed by Stephen Gutekanst
parent 92a9836c61
commit b4a479fb3f
5 changed files with 28 additions and 23 deletions

View file

@ -61,10 +61,10 @@ fn init(
// Tell sprite_mod to use the texture
const texture = text_mod.state.texture;
sprite_mod.send(.init_pipeline, .{ Sprite.PipelineOptions{
sprite_mod.send(.init_pipeline, .{Sprite.PipelineOptions{
.pipeline = @intFromEnum(Pipeline.text),
.texture = texture,
} });
}});
// We can create entities, and set components on them. Note that components live in a module
// namespace, e.g. the `Sprite` module could have a 3D `.location` component with a different
@ -77,7 +77,7 @@ fn init(
try sprite_mod.set(player, .size, vec2(@floatFromInt(r.width), @floatFromInt(r.height)));
try sprite_mod.set(player, .uv_transform, Mat3x3.translate(vec2(@floatFromInt(r.x), @floatFromInt(r.y))));
try sprite_mod.set(player, .pipeline, @intFromEnum(Pipeline.text));
sprite_mod.send(.updated, .{ @intFromEnum(Pipeline.text) });
sprite_mod.send(.updated, .{@intFromEnum(Pipeline.text)});
game.state = .{
.timer = try mach.Timer.start(),
@ -192,14 +192,14 @@ fn tick(
);
try sprite_mod.set(game.state.player, .transform, player_transform);
sprite_mod.send(.updated, .{ @intFromEnum(Pipeline.text) });
sprite_mod.send(.updated, .{@intFromEnum(Pipeline.text)});
// Perform pre-render work
sprite_mod.send(.pre_render, .{ @intFromEnum(Pipeline.text) });
sprite_mod.send(.pre_render, .{@intFromEnum(Pipeline.text)});
// Render a frame
engine.send(.begin_pass, .{ gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 } });
sprite_mod.send(.render, .{ @intFromEnum(Pipeline.text) });
engine.send(.begin_pass, .{gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 }});
sprite_mod.send(.render, .{@intFromEnum(Pipeline.text)});
engine.send(.end_pass, .{});
engine.send(.present, .{}); // Present the frame