gpu: add RenderPassDepthStencilAttachment
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
58fe1b12f7
commit
b505c5aecf
3 changed files with 18 additions and 14 deletions
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@ -15,6 +15,8 @@ const StorageTextureAccess = @import("enums.zig").StorageTextureAccess;
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const CompareFunction = @import("enums.zig").CompareFunction;
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const ComputePassTimestampLocation = @import("enums.zig").ComputePassTimestampLocation;
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const RenderPassTimestampLocation = @import("enums.zig").RenderPassTimestampLocation;
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const LoadOp = @import("enums.zig").LoadOp;
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const StoreOp = @import("enums.zig").StoreOp;
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pub const CompilationMessage = struct {
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message: [:0]const u8,
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@ -86,6 +88,20 @@ pub const RenderPassTimestampWrite = struct {
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location: RenderPassTimestampLocation,
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};
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pub const RenderPassDepthStencilAttachment = struct {
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view: TextureView,
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depth_load_op: LoadOp,
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depth_store_op: StoreOp,
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clear_depth: f32,
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depth_clear_value: f32,
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depth_read_only: bool,
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stencil_load_op: LoadOp,
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stencil_store_op: StoreOp,
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clear_stencil: u32,
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stencil_clear_value: u32,
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stencil_read_only: bool,
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};
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test "syntax" {
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_ = CompilationMessage;
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_ = CompilationInfo;
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@ -97,4 +113,5 @@ test "syntax" {
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_ = ProgrammableStageDescriptor;
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_ = ComputePassTimestampWrite;
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_ = RenderPassTimestampWrite;
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_ = RenderPassDepthStencilAttachment;
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}
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