gfx: Text: remove __entities internal usage
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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e041bc65ea
commit
b5b094642a
1 changed files with 8 additions and 6 deletions
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@ -61,6 +61,7 @@ const BuiltText = struct {
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fn update(
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entities: *mach.Entities.Mod,
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text: *Mod,
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text_style: *gfx.TextStyle.Mod,
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core: *mach.Core.Mod,
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text_pipeline: *gfx.TextPipeline.Mod,
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) !void {
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@ -70,7 +71,7 @@ fn update(
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});
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while (q.next()) |v| {
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for (v.ids, v.built_pipelines) |pipeline_id, *built| {
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try updatePipeline(entities, text, core, text_pipeline, pipeline_id, built);
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try updatePipeline(entities, text, text_style, core, text_pipeline, pipeline_id, built);
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}
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}
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}
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@ -80,6 +81,7 @@ var font_once: ?gfx.Font = null;
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fn updatePipeline(
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entities: *mach.Entities.Mod,
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text: *Mod,
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text_style: *gfx.TextStyle.Mod,
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core: *mach.Core.Mod,
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text_pipeline: *gfx.TextPipeline.Mod,
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pipeline_id: mach.EntityID,
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@ -147,7 +149,7 @@ fn updatePipeline(
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// Load the font
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// TODO(text): allow specifying a custom font
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// TODO(text): keep fonts around for reuse later
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const font_name = core.__entities.getComponent(style, .mach_gfx_text_style, .font_name).?;
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const font_name = text_style.get(style, .font_name).?;
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_ = font_name; // TODO: actually use font name
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const font_bytes = @import("font-assets").fira_sans_regular_ttf;
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var font = if (font_once) |f| f else blk: {
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@ -156,13 +158,13 @@ fn updatePipeline(
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};
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// defer font.deinit(allocator);
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const font_size = text_style.get(style, .font_size).?;
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// TODO(text): respect these style parameters
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const font_size = core.__entities.getComponent(style, .mach_gfx_text_style, .font_size).?;
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const font_weight = core.__entities.getComponent(style, .mach_gfx_text_style, .font_weight);
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const font_weight = text_style.get(style, .font_weight).?;
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const italic = text_style.get(style, .italic).?;
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const color = text_style.get(style, .color).?;
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_ = font_weight;
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const italic = core.__entities.getComponent(style, .mach_gfx_text_style, .italic);
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_ = italic;
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const color = core.__entities.getComponent(style, .mach_gfx_text_style, .color);
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_ = color;
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// Create a text shaper
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