From b96e8ac9958cb40a1b99ad7a5c33cbc92b247306 Mon Sep 17 00:00:00 2001 From: Stephen Gutekanst Date: Fri, 8 Sep 2023 23:18:51 -0700 Subject: [PATCH] gfx2d: use latest mach.math API Signed-off-by: Stephen Gutekanst --- src/gfx2d/Sprite2D.zig | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/gfx2d/Sprite2D.zig b/src/gfx2d/Sprite2D.zig index 1629a4d2..b60d9e85 100644 --- a/src/gfx2d/Sprite2D.zig +++ b/src/gfx2d/Sprite2D.zig @@ -6,7 +6,7 @@ const Engine = @import("../engine.zig").Engine; const mach = @import("../main.zig"); const math = mach.math; -const mat = math.mat; +const vec2 = math.vec2; const Vec2 = math.Vec2; const Vec3 = math.Vec3; const Mat3x3 = math.Mat3x3; @@ -161,10 +161,10 @@ pub fn engineSprite2dInit( .sprite_transforms = sprite_transforms, .sprite_uv_transforms = sprite_uv_transforms, .sprite_sizes = sprite_sizes, - .texture_size = Vec2{ + .texture_size = vec2( @as(f32, @floatFromInt(sprite2d.state.texture.getWidth())), @as(f32, @floatFromInt(sprite2d.state.texture.getHeight())), - }, + ), .texture = sprite2d.state.texture, }; shader_module.release(); @@ -202,7 +202,7 @@ pub fn tick( }); // Update uniform buffer - const ortho = mat.ortho( + const ortho = Mat4x4.ortho( -@as(f32, @floatFromInt(core.size().width)) / 2, @as(f32, @floatFromInt(core.size().width)) / 2, -@as(f32, @floatFromInt(core.size().height)) / 2,