gpu: implement TextureView methods
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 10 additions and 6 deletions
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@ -2,16 +2,20 @@ const ChainedStruct = @import("types.zig").ChainedStruct;
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const Texture = @import("texture.zig").Texture;
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const TextureFormat = @import("texture.zig").TextureFormat;
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const TextureAspect = @import("texture.zig").TextureAspect;
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const impl = @import("interface.zig").impl;
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pub const TextureView = *opaque {
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// TODO
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// pub inline fn textureViewSetLabel(texture_view: gpu.TextureView, label: [*:0]const u8) void {
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pub inline fn setLabel(texture_view: TextureView, label: [*:0]const u8) void {
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impl.textureViewSetLabel(texture_view, label);
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}
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// TODO
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// pub inline fn textureViewReference(texture_view: gpu.TextureView) void {
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pub inline fn reference(texture_view: TextureView) void {
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impl.textureViewReference(texture_view);
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}
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// TODO
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// pub inline fn textureViewRelease(texture_view: gpu.TextureView) void {
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pub inline fn release(texture_view: TextureView) void {
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impl.textureViewRelease(texture_view);
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}
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};
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pub const TextureViewDimension = enum(u32) {
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