gpu: implement TextureView methods

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-26 19:33:07 -07:00 committed by Stephen Gutekanst
parent 5ccacdf52c
commit bccb53738d

View file

@ -2,16 +2,20 @@ const ChainedStruct = @import("types.zig").ChainedStruct;
const Texture = @import("texture.zig").Texture;
const TextureFormat = @import("texture.zig").TextureFormat;
const TextureAspect = @import("texture.zig").TextureAspect;
const impl = @import("interface.zig").impl;
pub const TextureView = *opaque {
// TODO
// pub inline fn textureViewSetLabel(texture_view: gpu.TextureView, label: [*:0]const u8) void {
pub inline fn setLabel(texture_view: TextureView, label: [*:0]const u8) void {
impl.textureViewSetLabel(texture_view, label);
}
// TODO
// pub inline fn textureViewReference(texture_view: gpu.TextureView) void {
pub inline fn reference(texture_view: TextureView) void {
impl.textureViewReference(texture_view);
}
// TODO
// pub inline fn textureViewRelease(texture_view: gpu.TextureView) void {
pub inline fn release(texture_view: TextureView) void {
impl.textureViewRelease(texture_view);
}
};
pub const TextureViewDimension = enum(u32) {