gamemode: Add licenses
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13
gamemode/LICENSE
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13
gamemode/LICENSE
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Copyright 2021, Hexops Contributors (given via the Git commit history).
|
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||||
All documentation, image, sound, font, and 2D/3D model files are CC-BY-4.0 licensed unless
|
||||
otherwise noted. You may get a copy of this license at https://creativecommons.org/licenses/by/4.0
|
||||
|
||||
Files in a directory with a separate LICENSE file may contain files under different license terms,
|
||||
described within that LICENSE file.
|
||||
|
||||
All other files are licensed under the Apache License, Version 2.0 (see LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
|
||||
or the MIT license (see LICENSE-MIT or http://opensource.org/licenses/MIT), at your option.
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||||
|
||||
All files in the project without exclusions may not be copied, modified, or distributed except
|
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according to the terms above.
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202
gamemode/LICENSE-APACHE
Normal file
202
gamemode/LICENSE-APACHE
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@ -0,0 +1,202 @@
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Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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1. Definitions.
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25
gamemode/LICENSE-MIT
Normal file
25
gamemode/LICENSE-MIT
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@ -0,0 +1,25 @@
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Copyright (c) 2021 Hexops Contributors (given via the Git commit history).
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Permission is hereby granted, free of charge, to any
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person obtaining a copy of this software and associated
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documentation files (the "Software"), to deal in the
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Software without restriction, including without
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limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software
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is furnished to do so, subject to the following
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conditions:
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The above copyright notice and this permission notice
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shall be included in all copies or substantial portions
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of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
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ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
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TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
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SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
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IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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6
gamemode/fetch_upstream.sh
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6
gamemode/fetch_upstream.sh
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#!/usr/bin/env bash
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rm ./gamemode/gamemode_client.h
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wget --output-document ./gamemode/gamemode_client.h "https://github.com/FeralInteractive/gamemode/raw/master/lib/gamemode_client.h"
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# The output from translate-c isn't perfect, so we need this fix
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zig translate-c ./gamemode/gamemode_client.h -lc | sed "s#functor\(.*\)@alignCast\(.*\),\(.*\))#functor\1\3#" > ./gamemode_client.zig
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76
gamemode/gamemode.zig
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76
gamemode/gamemode.zig
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//! Note: All the above requests can be blocking - dbus requests can and will block while the daemon
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//! handles the request. It is not recommended to make these calls in performance critical code
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pub const c = @import("gamemode_client.zig");
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pub const GamemodeError = error{
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RequestFailed,
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RequestRejected,
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QueryFailed,
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};
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pub const GamemodeStatus = enum(c_int) {
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Inactive = 0,
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Active = 1,
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/// Gamemode is active and the client is registered
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ActiveAndRegistered = 2,
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};
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/// Request gamemode starts
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pub fn requestStart() GamemodeError!void {
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if (c.gamemode_request_start() == -1)
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return GamemodeError.RequestFailed;
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}
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/// Request gamemode ends
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pub fn requestEnd() GamemodeError!void {
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if (c.gamemode_request_end() == -1)
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return GamemodeError.RequestFailed;
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}
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/// Query the current status of gamemode
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pub fn queryStatus() GamemodeError!GamemodeStatus {
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const status = c.gamemode_query_status();
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if (status == -1)
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return GamemodeError.QueryFailed;
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return @intToEnum(GamemodeStatus, status);
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}
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/// Request gamemode starts for another process
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pub fn requestStartFor(pid: c.pid_t) GamemodeError!void {
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const res = c.gamemode_request_start_for(pid);
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if (res == 0) {
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return;
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} else if (res == -1) {
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return GamemodeError.RequestFailed;
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} else if (res == -2) {
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return GamemodeError.RequestRejected;
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}
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}
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/// Request gamemode ends for another process
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pub fn requestEndFor(pid: c.pid_t) GamemodeError!void {
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const res = c.gamemode_request_end_for(pid);
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if (res == 0) {
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return;
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} else if (res == -1) {
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return GamemodeError.RequestFailed;
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} else if (res == -2) {
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return GamemodeError.RequestRejected;
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}
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}
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/// Query the current status of gamemode for another process
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pub fn queryStatusFor(pid: c.pid_t) GamemodeError!GamemodeStatus {
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const status = c.gamemode_query_status_for(pid);
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if (status == -1)
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return GamemodeError.QueryFailed;
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return @intToEnum(GamemodeStatus, status);
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}
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/// Get an error string
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pub fn errorString() []const u8 {
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return @import("std").mem.sliceTo(c.gamemode_error_string(), 0);
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}
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26
gamemode/gamemode/LICENSE
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26
gamemode/gamemode/LICENSE
Normal file
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Copyright (c) 2017-2022, Feral Interactive
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||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of Feral Interactive nor the names of its contributors
|
||||
may be used to endorse or promote products derived from this software
|
||||
without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGE.
|
||||
376
gamemode/gamemode/gamemode_client.h
Normal file
376
gamemode/gamemode/gamemode_client.h
Normal file
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@ -0,0 +1,376 @@
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/*
|
||||
|
||||
Copyright (c) 2017-2019, Feral Interactive
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of Feral Interactive nor the names of its contributors
|
||||
may be used to endorse or promote products derived from this software
|
||||
without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
*/
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||||
#ifndef CLIENT_GAMEMODE_H
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||||
#define CLIENT_GAMEMODE_H
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/*
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||||
* GameMode supports the following client functions
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||||
* Requests are refcounted in the daemon
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||||
*
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||||
* int gamemode_request_start() - Request gamemode starts
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||||
* 0 if the request was sent successfully
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||||
* -1 if the request failed
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||||
*
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||||
* int gamemode_request_end() - Request gamemode ends
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||||
* 0 if the request was sent successfully
|
||||
* -1 if the request failed
|
||||
*
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||||
* GAMEMODE_AUTO can be defined to make the above two functions apply during static init and
|
||||
* destruction, as appropriate. In this configuration, errors will be printed to stderr
|
||||
*
|
||||
* int gamemode_query_status() - Query the current status of gamemode
|
||||
* 0 if gamemode is inactive
|
||||
* 1 if gamemode is active
|
||||
* 2 if gamemode is active and this client is registered
|
||||
* -1 if the query failed
|
||||
*
|
||||
* int gamemode_request_start_for(pid_t pid) - Request gamemode starts for another process
|
||||
* 0 if the request was sent successfully
|
||||
* -1 if the request failed
|
||||
* -2 if the request was rejected
|
||||
*
|
||||
* int gamemode_request_end_for(pid_t pid) - Request gamemode ends for another process
|
||||
* 0 if the request was sent successfully
|
||||
* -1 if the request failed
|
||||
* -2 if the request was rejected
|
||||
*
|
||||
* int gamemode_query_status_for(pid_t pid) - Query status of gamemode for another process
|
||||
* 0 if gamemode is inactive
|
||||
* 1 if gamemode is active
|
||||
* 2 if gamemode is active and this client is registered
|
||||
* -1 if the query failed
|
||||
*
|
||||
* const char* gamemode_error_string() - Get an error string
|
||||
* returns a string describing any of the above errors
|
||||
*
|
||||
* Note: All the above requests can be blocking - dbus requests can and will block while the daemon
|
||||
* handles the request. It is not recommended to make these calls in performance critical code
|
||||
*/
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include <dlfcn.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
#include <sys/types.h>
|
||||
|
||||
static char internal_gamemode_client_error_string[512] = { 0 };
|
||||
|
||||
/**
|
||||
* Load libgamemode dynamically to dislodge us from most dependencies.
|
||||
* This allows clients to link and/or use this regardless of runtime.
|
||||
* See SDL2 for an example of the reasoning behind this in terms of
|
||||
* dynamic versioning as well.
|
||||
*/
|
||||
static volatile int internal_libgamemode_loaded = 1;
|
||||
|
||||
/* Typedefs for the functions to load */
|
||||
typedef int (*api_call_return_int)(void);
|
||||
typedef const char *(*api_call_return_cstring)(void);
|
||||
typedef int (*api_call_pid_return_int)(pid_t);
|
||||
|
||||
/* Storage for functors */
|
||||
static api_call_return_int REAL_internal_gamemode_request_start = NULL;
|
||||
static api_call_return_int REAL_internal_gamemode_request_end = NULL;
|
||||
static api_call_return_int REAL_internal_gamemode_query_status = NULL;
|
||||
static api_call_return_cstring REAL_internal_gamemode_error_string = NULL;
|
||||
static api_call_pid_return_int REAL_internal_gamemode_request_start_for = NULL;
|
||||
static api_call_pid_return_int REAL_internal_gamemode_request_end_for = NULL;
|
||||
static api_call_pid_return_int REAL_internal_gamemode_query_status_for = NULL;
|
||||
|
||||
/**
|
||||
* Internal helper to perform the symbol binding safely.
|
||||
*
|
||||
* Returns 0 on success and -1 on failure
|
||||
*/
|
||||
__attribute__((always_inline)) static inline int internal_bind_libgamemode_symbol(
|
||||
void *handle, const char *name, void **out_func, size_t func_size, bool required)
|
||||
{
|
||||
void *symbol_lookup = NULL;
|
||||
char *dl_error = NULL;
|
||||
|
||||
/* Safely look up the symbol */
|
||||
symbol_lookup = dlsym(handle, name);
|
||||
dl_error = dlerror();
|
||||
if (required && (dl_error || !symbol_lookup)) {
|
||||
snprintf(internal_gamemode_client_error_string,
|
||||
sizeof(internal_gamemode_client_error_string),
|
||||
"dlsym failed - %s",
|
||||
dl_error);
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Have the symbol correctly, copy it to make it usable */
|
||||
memcpy(out_func, &symbol_lookup, func_size);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads libgamemode and needed functions
|
||||
*
|
||||
* Returns 0 on success and -1 on failure
|
||||
*/
|
||||
__attribute__((always_inline)) static inline int internal_load_libgamemode(void)
|
||||
{
|
||||
/* We start at 1, 0 is a success and -1 is a fail */
|
||||
if (internal_libgamemode_loaded != 1) {
|
||||
return internal_libgamemode_loaded;
|
||||
}
|
||||
|
||||
/* Anonymous struct type to define our bindings */
|
||||
struct binding {
|
||||
const char *name;
|
||||
void **functor;
|
||||
size_t func_size;
|
||||
bool required;
|
||||
} bindings[] = {
|
||||
{ "real_gamemode_request_start",
|
||||
(void **)&REAL_internal_gamemode_request_start,
|
||||
sizeof(REAL_internal_gamemode_request_start),
|
||||
true },
|
||||
{ "real_gamemode_request_end",
|
||||
(void **)&REAL_internal_gamemode_request_end,
|
||||
sizeof(REAL_internal_gamemode_request_end),
|
||||
true },
|
||||
{ "real_gamemode_query_status",
|
||||
(void **)&REAL_internal_gamemode_query_status,
|
||||
sizeof(REAL_internal_gamemode_query_status),
|
||||
false },
|
||||
{ "real_gamemode_error_string",
|
||||
(void **)&REAL_internal_gamemode_error_string,
|
||||
sizeof(REAL_internal_gamemode_error_string),
|
||||
true },
|
||||
{ "real_gamemode_request_start_for",
|
||||
(void **)&REAL_internal_gamemode_request_start_for,
|
||||
sizeof(REAL_internal_gamemode_request_start_for),
|
||||
false },
|
||||
{ "real_gamemode_request_end_for",
|
||||
(void **)&REAL_internal_gamemode_request_end_for,
|
||||
sizeof(REAL_internal_gamemode_request_end_for),
|
||||
false },
|
||||
{ "real_gamemode_query_status_for",
|
||||
(void **)&REAL_internal_gamemode_query_status_for,
|
||||
sizeof(REAL_internal_gamemode_query_status_for),
|
||||
false },
|
||||
};
|
||||
|
||||
void *libgamemode = NULL;
|
||||
|
||||
/* Try and load libgamemode */
|
||||
libgamemode = dlopen("libgamemode.so.0", RTLD_NOW);
|
||||
if (!libgamemode) {
|
||||
/* Attempt to load unversioned library for compatibility with older
|
||||
* versions (as of writing, there are no ABI changes between the two -
|
||||
* this may need to change if ever ABI-breaking changes are made) */
|
||||
libgamemode = dlopen("libgamemode.so", RTLD_NOW);
|
||||
if (!libgamemode) {
|
||||
snprintf(internal_gamemode_client_error_string,
|
||||
sizeof(internal_gamemode_client_error_string),
|
||||
"dlopen failed - %s",
|
||||
dlerror());
|
||||
internal_libgamemode_loaded = -1;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
/* Attempt to bind all symbols */
|
||||
for (size_t i = 0; i < sizeof(bindings) / sizeof(bindings[0]); i++) {
|
||||
struct binding *binder = &bindings[i];
|
||||
|
||||
if (internal_bind_libgamemode_symbol(libgamemode,
|
||||
binder->name,
|
||||
binder->functor,
|
||||
binder->func_size,
|
||||
binder->required)) {
|
||||
internal_libgamemode_loaded = -1;
|
||||
return -1;
|
||||
};
|
||||
}
|
||||
|
||||
/* Success */
|
||||
internal_libgamemode_loaded = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Redirect to the real libgamemode
|
||||
*/
|
||||
__attribute__((always_inline)) static inline const char *gamemode_error_string(void)
|
||||
{
|
||||
/* If we fail to load the system gamemode, or we have an error string already, return our error
|
||||
* string instead of diverting to the system version */
|
||||
if (internal_load_libgamemode() < 0 || internal_gamemode_client_error_string[0] != '\0') {
|
||||
return internal_gamemode_client_error_string;
|
||||
}
|
||||
|
||||
/* Assert for static analyser that the function is not NULL */
|
||||
assert(REAL_internal_gamemode_error_string != NULL);
|
||||
|
||||
return REAL_internal_gamemode_error_string();
|
||||
}
|
||||
|
||||
/**
|
||||
* Redirect to the real libgamemode
|
||||
* Allow automatically requesting game mode
|
||||
* Also prints errors as they happen.
|
||||
*/
|
||||
#ifdef GAMEMODE_AUTO
|
||||
__attribute__((constructor))
|
||||
#else
|
||||
__attribute__((always_inline)) static inline
|
||||
#endif
|
||||
int gamemode_request_start(void)
|
||||
{
|
||||
/* Need to load gamemode */
|
||||
if (internal_load_libgamemode() < 0) {
|
||||
#ifdef GAMEMODE_AUTO
|
||||
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
|
||||
#endif
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Assert for static analyser that the function is not NULL */
|
||||
assert(REAL_internal_gamemode_request_start != NULL);
|
||||
|
||||
if (REAL_internal_gamemode_request_start() < 0) {
|
||||
#ifdef GAMEMODE_AUTO
|
||||
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
|
||||
#endif
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Redirect to the real libgamemode */
|
||||
#ifdef GAMEMODE_AUTO
|
||||
__attribute__((destructor))
|
||||
#else
|
||||
__attribute__((always_inline)) static inline
|
||||
#endif
|
||||
int gamemode_request_end(void)
|
||||
{
|
||||
/* Need to load gamemode */
|
||||
if (internal_load_libgamemode() < 0) {
|
||||
#ifdef GAMEMODE_AUTO
|
||||
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
|
||||
#endif
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Assert for static analyser that the function is not NULL */
|
||||
assert(REAL_internal_gamemode_request_end != NULL);
|
||||
|
||||
if (REAL_internal_gamemode_request_end() < 0) {
|
||||
#ifdef GAMEMODE_AUTO
|
||||
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
|
||||
#endif
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Redirect to the real libgamemode */
|
||||
__attribute__((always_inline)) static inline int gamemode_query_status(void)
|
||||
{
|
||||
/* Need to load gamemode */
|
||||
if (internal_load_libgamemode() < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (REAL_internal_gamemode_query_status == NULL) {
|
||||
snprintf(internal_gamemode_client_error_string,
|
||||
sizeof(internal_gamemode_client_error_string),
|
||||
"gamemode_query_status missing (older host?)");
|
||||
return -1;
|
||||
}
|
||||
|
||||
return REAL_internal_gamemode_query_status();
|
||||
}
|
||||
|
||||
/* Redirect to the real libgamemode */
|
||||
__attribute__((always_inline)) static inline int gamemode_request_start_for(pid_t pid)
|
||||
{
|
||||
/* Need to load gamemode */
|
||||
if (internal_load_libgamemode() < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (REAL_internal_gamemode_request_start_for == NULL) {
|
||||
snprintf(internal_gamemode_client_error_string,
|
||||
sizeof(internal_gamemode_client_error_string),
|
||||
"gamemode_request_start_for missing (older host?)");
|
||||
return -1;
|
||||
}
|
||||
|
||||
return REAL_internal_gamemode_request_start_for(pid);
|
||||
}
|
||||
|
||||
/* Redirect to the real libgamemode */
|
||||
__attribute__((always_inline)) static inline int gamemode_request_end_for(pid_t pid)
|
||||
{
|
||||
/* Need to load gamemode */
|
||||
if (internal_load_libgamemode() < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (REAL_internal_gamemode_request_end_for == NULL) {
|
||||
snprintf(internal_gamemode_client_error_string,
|
||||
sizeof(internal_gamemode_client_error_string),
|
||||
"gamemode_request_end_for missing (older host?)");
|
||||
return -1;
|
||||
}
|
||||
|
||||
return REAL_internal_gamemode_request_end_for(pid);
|
||||
}
|
||||
|
||||
/* Redirect to the real libgamemode */
|
||||
__attribute__((always_inline)) static inline int gamemode_query_status_for(pid_t pid)
|
||||
{
|
||||
/* Need to load gamemode */
|
||||
if (internal_load_libgamemode() < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (REAL_internal_gamemode_query_status_for == NULL) {
|
||||
snprintf(internal_gamemode_client_error_string,
|
||||
sizeof(internal_gamemode_client_error_string),
|
||||
"gamemode_query_status_for missing (older host?)");
|
||||
return -1;
|
||||
}
|
||||
|
||||
return REAL_internal_gamemode_query_status_for(pid);
|
||||
}
|
||||
|
||||
#endif // CLIENT_GAMEMODE_H
|
||||
1650
gamemode/gamemode_client.zig
Normal file
1650
gamemode/gamemode_client.zig
Normal file
File diff suppressed because it is too large
Load diff
Loading…
Add table
Add a link
Reference in a new issue