{gfx,examples}: add labels to gpu objects

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-04-21 19:47:08 -07:00
parent 2b8bfcaa3e
commit bffc668005
10 changed files with 78 additions and 34 deletions

View file

@ -35,7 +35,9 @@ fn init(game: *Mod) !void {
}); });
// Create our render pipeline that will ultimately get pixels onto the screen. // Create our render pipeline that will ultimately get pixels onto the screen.
const label = @tagName(name) ++ ".init";
const pipeline_descriptor = gpu.RenderPipeline.Descriptor{ const pipeline_descriptor = gpu.RenderPipeline.Descriptor{
.label = label,
.fragment = &fragment, .fragment = &fragment,
.vertex = gpu.VertexState{ .vertex = gpu.VertexState{
.module = shader_module, .module = shader_module,
@ -75,7 +77,8 @@ fn tick(
defer back_buffer_view.release(); defer back_buffer_view.release();
// Create a command encoder // Create a command encoder
const encoder = mach.core.device.createCommandEncoder(null); const label = @tagName(name) ++ ".tick";
const encoder = mach.core.device.createCommandEncoder(&.{ .label = label });
defer encoder.release(); defer encoder.release();
// Begin render pass // Begin render pass
@ -87,7 +90,7 @@ fn tick(
.store_op = .store, .store_op = .store,
}}; }};
const render_pass = encoder.beginRenderPass(&gpu.RenderPassDescriptor.init(.{ const render_pass = encoder.beginRenderPass(&gpu.RenderPassDescriptor.init(.{
.label = "main render pass", .label = label,
.color_attachments = &color_attachments, .color_attachments = &color_attachments,
})); }));
@ -99,7 +102,7 @@ fn tick(
render_pass.end(); render_pass.end();
// Submit our commands to the queue // Submit our commands to the queue
var command = encoder.finish(null); var command = encoder.finish(&.{ .label = label });
defer command.release(); defer command.release();
mach.core.queue.submit(&[_]*gpu.CommandBuffer{command}); mach.core.queue.submit(&[_]*gpu.CommandBuffer{command});

View file

@ -58,7 +58,9 @@ fn init(
.targets = &.{color_target}, .targets = &.{color_target},
}); });
const label = @tagName(name) ++ ".init";
const uniform_buffer = device.createBuffer(&.{ const uniform_buffer = device.createBuffer(&.{
.label = label ++ " uniform buffer",
.usage = .{ .copy_dst = true, .uniform = true }, .usage = .{ .copy_dst = true, .uniform = true },
.size = @sizeOf(UniformBufferObject) * uniform_offset * num_bind_groups, .size = @sizeOf(UniformBufferObject) * uniform_offset * num_bind_groups,
.mapped_at_creation = .false, .mapped_at_creation = .false,
@ -66,6 +68,7 @@ fn init(
const bind_group_layout_entry = gpu.BindGroupLayout.Entry.buffer(0, .{ .vertex = true }, .uniform, true, 0); const bind_group_layout_entry = gpu.BindGroupLayout.Entry.buffer(0, .{ .vertex = true }, .uniform, true, 0);
const bind_group_layout = device.createBindGroupLayout( const bind_group_layout = device.createBindGroupLayout(
&gpu.BindGroupLayout.Descriptor.init(.{ &gpu.BindGroupLayout.Descriptor.init(.{
.label = label,
.entries = &.{bind_group_layout_entry}, .entries = &.{bind_group_layout_entry},
}), }),
); );
@ -73,6 +76,7 @@ fn init(
for (bind_groups, 0..) |_, i| { for (bind_groups, 0..) |_, i| {
bind_groups[i] = device.createBindGroup( bind_groups[i] = device.createBindGroup(
&gpu.BindGroup.Descriptor.init(.{ &gpu.BindGroup.Descriptor.init(.{
.label = label,
.layout = bind_group_layout, .layout = bind_group_layout,
.entries = &.{ .entries = &.{
gpu.BindGroup.Entry.buffer(0, uniform_buffer, uniform_offset * i, @sizeOf(UniformBufferObject)), gpu.BindGroup.Entry.buffer(0, uniform_buffer, uniform_offset * i, @sizeOf(UniformBufferObject)),
@ -83,9 +87,11 @@ fn init(
const bind_group_layouts = [_]*gpu.BindGroupLayout{bind_group_layout}; const bind_group_layouts = [_]*gpu.BindGroupLayout{bind_group_layout};
const pipeline_layout = device.createPipelineLayout(&gpu.PipelineLayout.Descriptor.init(.{ const pipeline_layout = device.createPipelineLayout(&gpu.PipelineLayout.Descriptor.init(.{
.label = label,
.bind_group_layouts = &bind_group_layouts, .bind_group_layouts = &bind_group_layouts,
})); }));
const pipeline_descriptor = gpu.RenderPipeline.Descriptor{ const pipeline_descriptor = gpu.RenderPipeline.Descriptor{
.label = label,
.fragment = &fragment, .fragment = &fragment,
.layout = pipeline_layout, .layout = pipeline_layout,
.vertex = gpu.VertexState{ .vertex = gpu.VertexState{
@ -127,8 +133,10 @@ fn tick(
.store_op = .store, .store_op = .store,
}; };
const encoder = device.createCommandEncoder(null); const label = @tagName(name) ++ ".tick";
const encoder = device.createCommandEncoder(&.{ .label = label });
const render_pass_info = gpu.RenderPassDescriptor.init(.{ const render_pass_info = gpu.RenderPassDescriptor.init(.{
.label = label,
.color_attachments = &.{color_attachment}, .color_attachments = &.{color_attachment},
}); });
@ -162,7 +170,7 @@ fn tick(
pass.end(); pass.end();
pass.release(); pass.release();
var command = encoder.finish(null); var command = encoder.finish(&.{ .label = label });
encoder.release(); encoder.release();
renderer.state().queue.submit(&[_]*gpu.CommandBuffer{command}); renderer.state().queue.submit(&[_]*gpu.CommandBuffer{command});

View file

@ -202,7 +202,8 @@ fn tick(
sprite_pipeline.send(.pre_render, .{}); sprite_pipeline.send(.pre_render, .{});
// Create a command encoder for this frame // Create a command encoder for this frame
game.state().frame_encoder = mach.core.device.createCommandEncoder(null); const label = @tagName(name) ++ ".tick";
game.state().frame_encoder = mach.core.device.createCommandEncoder(&.{ .label = label });
// Grab the back buffer of the swapchain // Grab the back buffer of the swapchain
const back_buffer_view = mach.core.swap_chain.getCurrentTextureView().?; const back_buffer_view = mach.core.swap_chain.getCurrentTextureView().?;
@ -216,9 +217,10 @@ fn tick(
.load_op = .clear, .load_op = .clear,
.store_op = .store, .store_op = .store,
}}; }};
game.state().frame_encoder = mach.core.device.createCommandEncoder(null); // TODO: can we eliminate this assignment
game.state().frame_encoder = mach.core.device.createCommandEncoder(&.{ .label = label });
game.state().frame_render_pass = game.state().frame_encoder.beginRenderPass(&gpu.RenderPassDescriptor.init(.{ game.state().frame_render_pass = game.state().frame_encoder.beginRenderPass(&gpu.RenderPassDescriptor.init(.{
.label = "main render pass", .label = label,
.color_attachments = &color_attachments, .color_attachments = &color_attachments,
})); }));
@ -235,7 +237,8 @@ fn tick(
fn endFrame(game: *Mod) !void { fn endFrame(game: *Mod) !void {
// Finish render pass // Finish render pass
game.state().frame_render_pass.end(); game.state().frame_render_pass.end();
var command = game.state().frame_encoder.finish(null); const label = @tagName(name) ++ ".endFrame";
var command = game.state().frame_encoder.finish(&.{ .label = label });
game.state().frame_encoder.release(); game.state().frame_encoder.release();
defer command.release(); defer command.release();
mach.core.queue.submit(&[_]*gpu.CommandBuffer{command}); mach.core.queue.submit(&[_]*gpu.CommandBuffer{command});

View file

@ -48,7 +48,9 @@ fn init(
const img_size = gpu.Extent3D{ .width = 1024, .height = 1024 }; const img_size = gpu.Extent3D{ .width = 1024, .height = 1024 };
// Create a GPU texture // Create a GPU texture
const label = @tagName(name) ++ ".init";
const texture = device.createTexture(&.{ const texture = device.createTexture(&.{
.label = label,
.size = img_size, .size = img_size,
.format = .rgba8_unorm, .format = .rgba8_unorm,
.usage = .{ .usage = .{

View file

@ -183,7 +183,8 @@ fn tick(
sprite_pipeline.send(.pre_render, .{}); sprite_pipeline.send(.pre_render, .{});
// Create a command encoder for this frame // Create a command encoder for this frame
game.state().frame_encoder = mach.core.device.createCommandEncoder(null); const label = @tagName(name) ++ ".tick";
game.state().frame_encoder = mach.core.device.createCommandEncoder(&.{ .label = label });
// Grab the back buffer of the swapchain // Grab the back buffer of the swapchain
const back_buffer_view = mach.core.swap_chain.getCurrentTextureView().?; const back_buffer_view = mach.core.swap_chain.getCurrentTextureView().?;
@ -197,9 +198,10 @@ fn tick(
.load_op = .clear, .load_op = .clear,
.store_op = .store, .store_op = .store,
}}; }};
game.state().frame_encoder = mach.core.device.createCommandEncoder(null); // TODO: can we eliminate this assignment
game.state().frame_encoder = mach.core.device.createCommandEncoder(&.{ .label = label });
game.state().frame_render_pass = game.state().frame_encoder.beginRenderPass(&gpu.RenderPassDescriptor.init(.{ game.state().frame_render_pass = game.state().frame_encoder.beginRenderPass(&gpu.RenderPassDescriptor.init(.{
.label = "main render pass", .label = label,
.color_attachments = &color_attachments, .color_attachments = &color_attachments,
})); }));
@ -216,7 +218,8 @@ fn tick(
fn endFrame(game: *Mod) !void { fn endFrame(game: *Mod) !void {
// Finish render pass // Finish render pass
game.state().frame_render_pass.end(); game.state().frame_render_pass.end();
var command = game.state().frame_encoder.finish(null); const label = @tagName(name) ++ ".endFrame";
var command = game.state().frame_encoder.finish(&.{ .label = label });
game.state().frame_encoder.release(); game.state().frame_encoder.release();
defer command.release(); defer command.release();
mach.core.queue.submit(&[_]*gpu.CommandBuffer{command}); mach.core.queue.submit(&[_]*gpu.CommandBuffer{command});
@ -244,7 +247,9 @@ fn loadTexture(core: *mach.Core.Mod, allocator: std.mem.Allocator) !*gpu.Texture
const img_size = gpu.Extent3D{ .width = @as(u32, @intCast(img.width)), .height = @as(u32, @intCast(img.height)) }; const img_size = gpu.Extent3D{ .width = @as(u32, @intCast(img.width)), .height = @as(u32, @intCast(img.height)) };
// Create a GPU texture // Create a GPU texture
const label = @tagName(name) ++ ".loadTexture";
const texture = device.createTexture(&.{ const texture = device.createTexture(&.{
.label = label,
.size = img_size, .size = img_size,
.format = .rgba8_unorm, .format = .rgba8_unorm,
.usage = .{ .usage = .{

View file

@ -227,7 +227,8 @@ fn tick(
text_pipeline.send(.pre_render, .{}); text_pipeline.send(.pre_render, .{});
// Create a command encoder for this frame // Create a command encoder for this frame
game.state().frame_encoder = mach.core.device.createCommandEncoder(null); const label = @tagName(name) ++ ".tick";
game.state().frame_encoder = mach.core.device.createCommandEncoder(&.{ .label = label });
// Grab the back buffer of the swapchain // Grab the back buffer of the swapchain
const back_buffer_view = mach.core.swap_chain.getCurrentTextureView().?; const back_buffer_view = mach.core.swap_chain.getCurrentTextureView().?;
@ -241,9 +242,9 @@ fn tick(
.load_op = .clear, .load_op = .clear,
.store_op = .store, .store_op = .store,
}}; }};
game.state().frame_encoder = mach.core.device.createCommandEncoder(null); game.state().frame_encoder = mach.core.device.createCommandEncoder(&.{ .label = label });
game.state().frame_render_pass = game.state().frame_encoder.beginRenderPass(&gpu.RenderPassDescriptor.init(.{ game.state().frame_render_pass = game.state().frame_encoder.beginRenderPass(&gpu.RenderPassDescriptor.init(.{
.label = "main render pass", .label = label,
.color_attachments = &color_attachments, .color_attachments = &color_attachments,
})); }));
@ -260,7 +261,8 @@ fn tick(
fn endFrame(game: *Mod, text: *gfx.Text.Mod) !void { fn endFrame(game: *Mod, text: *gfx.Text.Mod) !void {
// Finish render pass // Finish render pass
game.state().frame_render_pass.end(); game.state().frame_render_pass.end();
var command = game.state().frame_encoder.finish(null); const label = @tagName(name) ++ ".tick";
var command = game.state().frame_encoder.finish(&.{ .label = label });
game.state().frame_encoder.release(); game.state().frame_encoder.release();
defer command.release(); defer command.release();
mach.core.queue.submit(&[_]*gpu.CommandBuffer{command}); mach.core.queue.submit(&[_]*gpu.CommandBuffer{command});

View file

@ -65,7 +65,8 @@ fn updatePipeline(
built: *gfx.SpritePipeline.BuiltPipeline, built: *gfx.SpritePipeline.BuiltPipeline,
) !void { ) !void {
const device = core.state().device; const device = core.state().device;
const encoder = device.createCommandEncoder(null); const label = @tagName(name) ++ ".updatePipeline";
const encoder = device.createCommandEncoder(&.{ .label = label });
defer encoder.release(); defer encoder.release();
var archetypes_iter = sprite.entities.query(.{ .all = &.{ var archetypes_iter = sprite.entities.query(.{ .all = &.{
@ -106,7 +107,7 @@ fn updatePipeline(
encoder.writeBuffer(built.transforms, 0, gfx.SpritePipeline.cp_transforms[0..i]); encoder.writeBuffer(built.transforms, 0, gfx.SpritePipeline.cp_transforms[0..i]);
encoder.writeBuffer(built.uv_transforms, 0, gfx.SpritePipeline.cp_uv_transforms[0..i]); encoder.writeBuffer(built.uv_transforms, 0, gfx.SpritePipeline.cp_uv_transforms[0..i]);
encoder.writeBuffer(built.sizes, 0, gfx.SpritePipeline.cp_sizes[0..i]); encoder.writeBuffer(built.sizes, 0, gfx.SpritePipeline.cp_sizes[0..i]);
var command = encoder.finish(null); var command = encoder.finish(&.{ .label = label });
defer command.release(); defer command.release();
core.state().queue.submit(&[_]*gpu.CommandBuffer{command}); core.state().queue.submit(&[_]*gpu.CommandBuffer{command});
} }

View file

@ -186,35 +186,42 @@ fn buildPipeline(
const opt_layout = sprite_pipeline.get(pipeline_id, .layout); const opt_layout = sprite_pipeline.get(pipeline_id, .layout);
const device = core.state().device; const device = core.state().device;
const label = @tagName(name) ++ ".buildPipeline";
// Storage buffers // Storage buffers
const transforms = device.createBuffer(&.{ const transforms = device.createBuffer(&.{
.label = label ++ " transforms",
.usage = .{ .storage = true, .copy_dst = true }, .usage = .{ .storage = true, .copy_dst = true },
.size = @sizeOf(math.Mat4x4) * sprite_buffer_cap, .size = @sizeOf(math.Mat4x4) * sprite_buffer_cap,
.mapped_at_creation = .false, .mapped_at_creation = .false,
}); });
const uv_transforms = device.createBuffer(&.{ const uv_transforms = device.createBuffer(&.{
.label = label ++ " uv_transforms",
.usage = .{ .storage = true, .copy_dst = true }, .usage = .{ .storage = true, .copy_dst = true },
.size = @sizeOf(math.Mat3x3) * sprite_buffer_cap, .size = @sizeOf(math.Mat3x3) * sprite_buffer_cap,
.mapped_at_creation = .false, .mapped_at_creation = .false,
}); });
const sizes = device.createBuffer(&.{ const sizes = device.createBuffer(&.{
.label = label ++ " sizes",
.usage = .{ .storage = true, .copy_dst = true }, .usage = .{ .storage = true, .copy_dst = true },
.size = @sizeOf(math.Vec2) * sprite_buffer_cap, .size = @sizeOf(math.Vec2) * sprite_buffer_cap,
.mapped_at_creation = .false, .mapped_at_creation = .false,
}); });
const texture_sampler = opt_texture_sampler orelse device.createSampler(&.{ const texture_sampler = opt_texture_sampler orelse device.createSampler(&.{
.label = label ++ " sampler",
.mag_filter = .nearest, .mag_filter = .nearest,
.min_filter = .nearest, .min_filter = .nearest,
}); });
const uniforms = device.createBuffer(&.{ const uniforms = device.createBuffer(&.{
.label = label ++ " uniforms",
.usage = .{ .copy_dst = true, .uniform = true }, .usage = .{ .copy_dst = true, .uniform = true },
.size = @sizeOf(Uniforms), .size = @sizeOf(Uniforms),
.mapped_at_creation = .false, .mapped_at_creation = .false,
}); });
const bind_group_layout = opt_bind_group_layout orelse device.createBindGroupLayout( const bind_group_layout = opt_bind_group_layout orelse device.createBindGroupLayout(
&gpu.BindGroupLayout.Descriptor.init(.{ &gpu.BindGroupLayout.Descriptor.init(.{
.label = label,
.entries = &.{ .entries = &.{
gpu.BindGroupLayout.Entry.buffer(0, .{ .vertex = true }, .uniform, false, 0), gpu.BindGroupLayout.Entry.buffer(0, .{ .vertex = true }, .uniform, false, 0),
gpu.BindGroupLayout.Entry.buffer(1, .{ .vertex = true }, .read_only_storage, false, 0), gpu.BindGroupLayout.Entry.buffer(1, .{ .vertex = true }, .read_only_storage, false, 0),
@ -230,10 +237,10 @@ fn buildPipeline(
); );
defer bind_group_layout.release(); defer bind_group_layout.release();
const texture_view = texture.createView(&gpu.TextureView.Descriptor{}); const texture_view = texture.createView(&gpu.TextureView.Descriptor{ .label = label });
const texture2_view = if (opt_texture2) |tex| tex.createView(&gpu.TextureView.Descriptor{}) else texture_view; const texture2_view = if (opt_texture2) |tex| tex.createView(&gpu.TextureView.Descriptor{ .label = label }) else texture_view;
const texture3_view = if (opt_texture3) |tex| tex.createView(&gpu.TextureView.Descriptor{}) else texture_view; const texture3_view = if (opt_texture3) |tex| tex.createView(&gpu.TextureView.Descriptor{ .label = label }) else texture_view;
const texture4_view = if (opt_texture4) |tex| tex.createView(&gpu.TextureView.Descriptor{}) else texture_view; const texture4_view = if (opt_texture4) |tex| tex.createView(&gpu.TextureView.Descriptor{ .label = label }) else texture_view;
defer texture_view.release(); defer texture_view.release();
defer texture2_view.release(); defer texture2_view.release();
defer texture3_view.release(); defer texture3_view.release();
@ -241,6 +248,7 @@ fn buildPipeline(
const bind_group = opt_bind_group orelse device.createBindGroup( const bind_group = opt_bind_group orelse device.createBindGroup(
&gpu.BindGroup.Descriptor.init(.{ &gpu.BindGroup.Descriptor.init(.{
.label = label,
.layout = bind_group_layout, .layout = bind_group_layout,
.entries = &.{ .entries = &.{
gpu.BindGroup.Entry.buffer(0, uniforms, 0, @sizeOf(Uniforms)), gpu.BindGroup.Entry.buffer(0, uniforms, 0, @sizeOf(Uniforms)),
@ -285,10 +293,12 @@ fn buildPipeline(
const bind_group_layouts = [_]*gpu.BindGroupLayout{bind_group_layout}; const bind_group_layouts = [_]*gpu.BindGroupLayout{bind_group_layout};
const pipeline_layout = opt_layout orelse device.createPipelineLayout(&gpu.PipelineLayout.Descriptor.init(.{ const pipeline_layout = opt_layout orelse device.createPipelineLayout(&gpu.PipelineLayout.Descriptor.init(.{
.label = label,
.bind_group_layouts = &bind_group_layouts, .bind_group_layouts = &bind_group_layouts,
})); }));
defer pipeline_layout.release(); defer pipeline_layout.release();
const render_pipeline = device.createRenderPipeline(&gpu.RenderPipeline.Descriptor{ const render_pipeline = device.createRenderPipeline(&gpu.RenderPipeline.Descriptor{
.label = label,
.fragment = &fragment, .fragment = &fragment,
.layout = pipeline_layout, .layout = pipeline_layout,
.vertex = gpu.VertexState{ .vertex = gpu.VertexState{
@ -316,9 +326,8 @@ fn buildPipeline(
} }
fn preRender(sprite_pipeline: *Mod) void { fn preRender(sprite_pipeline: *Mod) void {
const encoder = mach.core.device.createCommandEncoder(&gpu.CommandEncoder.Descriptor{ const label = @tagName(name) ++ ".preRender";
.label = "SpritePipeline.encoder", const encoder = mach.core.device.createCommandEncoder(&.{ .label = label });
});
defer encoder.release(); defer encoder.release();
var archetypes_iter = sprite_pipeline.entities.query(.{ .all = &.{ var archetypes_iter = sprite_pipeline.entities.query(.{ .all = &.{
@ -353,7 +362,7 @@ fn preRender(sprite_pipeline: *Mod) void {
} }
} }
var command = encoder.finish(null); var command = encoder.finish(&.{ .label = label });
defer command.release(); defer command.release();
mach.core.queue.submit(&[_]*gpu.CommandBuffer{command}); mach.core.queue.submit(&[_]*gpu.CommandBuffer{command});
} }

View file

@ -81,7 +81,8 @@ fn updatePipeline(
built: *gfx.TextPipeline.BuiltPipeline, built: *gfx.TextPipeline.BuiltPipeline,
) !void { ) !void {
const device = core.state().device; const device = core.state().device;
const encoder = device.createCommandEncoder(null); const label = @tagName(name) ++ ".updatePipeline";
const encoder = device.createCommandEncoder(&.{ .label = label });
defer encoder.release(); defer encoder.release();
const allocator = text_pipeline.state().allocator; const allocator = text_pipeline.state().allocator;
@ -272,7 +273,7 @@ fn updatePipeline(
} }
if (num_texts > 0 or glyphs.items.len > 0) { if (num_texts > 0 or glyphs.items.len > 0) {
var command = encoder.finish(null); var command = encoder.finish(&.{ .label = label });
defer command.release(); defer command.release();
core.state().queue.submit(&[_]*gpu.CommandBuffer{command}); core.state().queue.submit(&[_]*gpu.CommandBuffer{command});
} }

View file

@ -208,8 +208,10 @@ fn buildPipeline(
// Prepare texture for the font atlas. // Prepare texture for the font atlas.
// TODO(text): dynamic texture re-allocation when not large enough // TODO(text): dynamic texture re-allocation when not large enough
// TODO(text): better default allocation size // TODO(text): better default allocation size
const label = @tagName(name) ++ ".buildPipeline";
const img_size = gpu.Extent3D{ .width = 1024, .height = 1024 }; const img_size = gpu.Extent3D{ .width = 1024, .height = 1024 };
const texture = device.createTexture(&.{ const texture = device.createTexture(&.{
.label = label,
.size = img_size, .size = img_size,
.format = .rgba8_unorm, .format = .rgba8_unorm,
.usage = .{ .usage = .{
@ -226,32 +228,38 @@ fn buildPipeline(
// Storage buffers // Storage buffers
const transforms = device.createBuffer(&.{ const transforms = device.createBuffer(&.{
.label = label ++ " transforms",
.usage = .{ .storage = true, .copy_dst = true }, .usage = .{ .storage = true, .copy_dst = true },
.size = @sizeOf(math.Mat4x4) * texts_buffer_cap, .size = @sizeOf(math.Mat4x4) * texts_buffer_cap,
.mapped_at_creation = .false, .mapped_at_creation = .false,
}); });
const colors = device.createBuffer(&.{ const colors = device.createBuffer(&.{
.label = label ++ " colors",
.usage = .{ .storage = true, .copy_dst = true }, .usage = .{ .storage = true, .copy_dst = true },
.size = @sizeOf(math.Vec4) * texts_buffer_cap, .size = @sizeOf(math.Vec4) * texts_buffer_cap,
.mapped_at_creation = .false, .mapped_at_creation = .false,
}); });
const glyphs = device.createBuffer(&.{ const glyphs = device.createBuffer(&.{
.label = label ++ " glyphs",
.usage = .{ .storage = true, .copy_dst = true }, .usage = .{ .storage = true, .copy_dst = true },
.size = @sizeOf(Glyph) * texts_buffer_cap, .size = @sizeOf(Glyph) * texts_buffer_cap,
.mapped_at_creation = .false, .mapped_at_creation = .false,
}); });
const texture_sampler = opt_texture_sampler orelse device.createSampler(&.{ const texture_sampler = opt_texture_sampler orelse device.createSampler(&.{
.label = label ++ " sampler",
.mag_filter = .nearest, .mag_filter = .nearest,
.min_filter = .nearest, .min_filter = .nearest,
}); });
const uniforms = device.createBuffer(&.{ const uniforms = device.createBuffer(&.{
.label = label ++ " uniforms",
.usage = .{ .copy_dst = true, .uniform = true }, .usage = .{ .copy_dst = true, .uniform = true },
.size = @sizeOf(Uniforms), .size = @sizeOf(Uniforms),
.mapped_at_creation = .false, .mapped_at_creation = .false,
}); });
const bind_group_layout = opt_bind_group_layout orelse device.createBindGroupLayout( const bind_group_layout = opt_bind_group_layout orelse device.createBindGroupLayout(
&gpu.BindGroupLayout.Descriptor.init(.{ &gpu.BindGroupLayout.Descriptor.init(.{
.label = label,
.entries = &.{ .entries = &.{
gpu.BindGroupLayout.Entry.buffer(0, .{ .vertex = true }, .uniform, false, 0), gpu.BindGroupLayout.Entry.buffer(0, .{ .vertex = true }, .uniform, false, 0),
gpu.BindGroupLayout.Entry.buffer(1, .{ .vertex = true }, .read_only_storage, false, 0), gpu.BindGroupLayout.Entry.buffer(1, .{ .vertex = true }, .read_only_storage, false, 0),
@ -264,11 +272,12 @@ fn buildPipeline(
); );
defer bind_group_layout.release(); defer bind_group_layout.release();
const texture_view = texture.createView(&gpu.TextureView.Descriptor{}); const texture_view = texture.createView(&gpu.TextureView.Descriptor{ .label = label });
defer texture_view.release(); defer texture_view.release();
const bind_group = opt_bind_group orelse device.createBindGroup( const bind_group = opt_bind_group orelse device.createBindGroup(
&gpu.BindGroup.Descriptor.init(.{ &gpu.BindGroup.Descriptor.init(.{
.label = label,
.layout = bind_group_layout, .layout = bind_group_layout,
.entries = &.{ .entries = &.{
gpu.BindGroup.Entry.buffer(0, uniforms, 0, @sizeOf(Uniforms)), gpu.BindGroup.Entry.buffer(0, uniforms, 0, @sizeOf(Uniforms)),
@ -310,10 +319,12 @@ fn buildPipeline(
const bind_group_layouts = [_]*gpu.BindGroupLayout{bind_group_layout}; const bind_group_layouts = [_]*gpu.BindGroupLayout{bind_group_layout};
const pipeline_layout = opt_layout orelse device.createPipelineLayout(&gpu.PipelineLayout.Descriptor.init(.{ const pipeline_layout = opt_layout orelse device.createPipelineLayout(&gpu.PipelineLayout.Descriptor.init(.{
.label = label,
.bind_group_layouts = &bind_group_layouts, .bind_group_layouts = &bind_group_layouts,
})); }));
defer pipeline_layout.release(); defer pipeline_layout.release();
const render_pipeline = device.createRenderPipeline(&gpu.RenderPipeline.Descriptor{ const render_pipeline = device.createRenderPipeline(&gpu.RenderPipeline.Descriptor{
.label = label,
.fragment = &fragment, .fragment = &fragment,
.layout = pipeline_layout, .layout = pipeline_layout,
.vertex = gpu.VertexState{ .vertex = gpu.VertexState{
@ -340,9 +351,8 @@ fn buildPipeline(
} }
fn preRender(text_pipeline: *Mod) void { fn preRender(text_pipeline: *Mod) void {
const encoder = mach.core.device.createCommandEncoder(&gpu.CommandEncoder.Descriptor{ const label = @tagName(name) ++ ".preRender";
.label = "TextPipeline.encoder", const encoder = mach.core.device.createCommandEncoder(&.{ .label = label });
});
defer encoder.release(); defer encoder.release();
var archetypes_iter = text_pipeline.entities.query(.{ .all = &.{ var archetypes_iter = text_pipeline.entities.query(.{ .all = &.{
@ -377,7 +387,7 @@ fn preRender(text_pipeline: *Mod) void {
} }
} }
var command = encoder.finish(null); var command = encoder.finish(&.{ .label = label });
defer command.release(); defer command.release();
mach.core.queue.submit(&[_]*gpu.CommandBuffer{command}); mach.core.queue.submit(&[_]*gpu.CommandBuffer{command});
} }