gpu: add constants
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 10 additions and 23 deletions
23
gpu/src/TODO
23
gpu/src/TODO
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@ -1,26 +1,3 @@
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#define WGPU_ARRAY_LAYER_COUNT_UNDEFINED (0xffffffffUL)
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#define WGPU_COPY_STRIDE_UNDEFINED (0xffffffffUL)
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#define WGPU_LIMIT_U32_UNDEFINED (0xffffffffUL)
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#define WGPU_LIMIT_U64_UNDEFINED (0xffffffffffffffffULL)
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#define WGPU_MIP_LEVEL_COUNT_UNDEFINED (0xffffffffUL)
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#define WGPU_STRIDE_UNDEFINED (0xffffffffUL)
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#define WGPU_WHOLE_MAP_SIZE SIZE_MAX
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#define WGPU_WHOLE_SIZE (0xffffffffffffffffULL)
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typedef uint32_t WGPUFlags;
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typedef struct WGPUChainedStruct {
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struct WGPUChainedStruct const * next;
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WGPUSType sType;
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} WGPUChainedStruct;
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typedef struct WGPUChainedStructOut {
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struct WGPUChainedStructOut * next;
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WGPUSType sType;
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} WGPUChainedStructOut;
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// TODO: Dawn specific
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// TODO: Dawn specific
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typedef struct WGPUDawnCacheDeviceDescriptor {
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typedef struct WGPUDawnCacheDeviceDescriptor {
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WGPUChainedStruct chain;
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WGPUChainedStruct chain;
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@ -142,6 +142,16 @@ pub const ColorWriteMask = @import("enums.zig").ColorWriteMask;
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pub const MapMode = @import("enums.zig").MapMode;
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pub const MapMode = @import("enums.zig").MapMode;
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pub const ShaderStage = @import("enums.zig").ShaderStage;
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pub const ShaderStage = @import("enums.zig").ShaderStage;
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// Constants
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const array_layer_count_undefined: u32 = 0xffffffff;
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const copy_stride_undefined: u32 = 0xffffffff;
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const limit_u32_undefined: u32 = 0xffffffff;
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const limit_u64_undefined: u32 = 0xffffffffffffffff;
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const mip_level_count_undefined: u32 = 0xffffffff;
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const stride_undefined: u32 = 0xffffffff;
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const whole_map_size: u32 = std.math.maxInt(c_int);
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const whole_size: u64 = 0xffffffffffffffff;
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test "syntax" {
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test "syntax" {
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// Root interface/implementations
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// Root interface/implementations
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_ = Interface;
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_ = Interface;
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