gpu: convert Texture from enum(usize) to *opaque

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-24 15:05:16 -07:00 committed by Stephen Gutekanst
parent 7f952545b9
commit c0ad349a12
7 changed files with 202 additions and 197 deletions

View file

@ -1,6 +1,9 @@
const std = @import("std");
const testing = std.testing;
const Texture = @import("texture.zig").Texture;
const TextureFormat = @import("texture.zig").TextureFormat;
const TextureAspect = @import("texture.zig").TextureAspect;
const TextureDataLayout = @import("texture.zig").TextureDataLayout;
const TextureView = @import("texture_view.zig").TextureView;
const TextureViewDimension = @import("texture_view.zig").TextureViewDimension;
const Buffer = @import("buffer.zig").Buffer;
@ -502,7 +505,7 @@ pub const StencilFaceState = extern struct {
pub const StorageTextureBindingLayout = extern struct {
next_in_chain: *const ChainedStruct,
access: StorageTextureAccess,
format: Texture.Format,
format: TextureFormat,
view_dimension: TextureViewDimension,
};
@ -525,7 +528,7 @@ pub const CompilationInfo = extern struct {
pub const DepthStencilState = extern struct {
next_in_chain: *const ChainedStruct,
format: Texture.Format,
format: TextureFormat,
depth_write_enabled: bool,
depth_compare: CompareFunction,
stencil_front: StencilFaceState,
@ -539,7 +542,7 @@ pub const DepthStencilState = extern struct {
pub const ImageCopyBuffer = extern struct {
next_in_chain: *const ChainedStruct,
layout: Texture.DataLayout,
layout: TextureDataLayout,
buffer: Buffer,
};
@ -548,7 +551,7 @@ pub const ImageCopyTexture = extern struct {
texture: Texture,
mip_level: u32,
origin: Origin3D,
aspect: Texture.Aspect,
aspect: TextureAspect,
};
pub const ProgrammableStageDescriptor = extern struct {
@ -587,7 +590,7 @@ pub const VertexBufferLayout = extern struct {
pub const ColorTargetState = extern struct {
next_in_chain: *const ChainedStruct,
format: Texture.Format,
format: TextureFormat,
blend: ?*const BlendState = null,
write_mask: ColorWriteMaskFlags,
};