glfw: add Window.setOpacity
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 22 additions and 0 deletions
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@ -593,6 +593,28 @@ pub inline fn getOpacity(self: Window) Error!f32 {
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return opacity;
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return opacity;
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}
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}
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/// Sets the opacity of the whole window.
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///
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/// This function sets the opacity of the window, including any decorations.
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///
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/// The opacity (or alpha) value is a positive finite number between zero and one, where zero is
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/// fully transparent and one is fully opaque.
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///
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/// The initial opacity value for newly created windows is one.
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///
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/// A window created with framebuffer transparency may not use whole window transparency. The
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/// results of doing this are undefined.
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///
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/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
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///
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/// @thread_safety This function must only be called from the main thread.
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///
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/// see also: window_transparency, glfw.Window.getOpacity
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pub inline fn setOpacity(self: Window, opacity: f32) Error!void {
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c.glfwSetWindowOpacity(self.handle, opacity);
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try getError();
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}
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test "defaultHints" {
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test "defaultHints" {
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const glfw = @import("main.zig");
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const glfw = @import("main.zig");
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try glfw.init();
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try glfw.init();
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