gpu: correct enums to snake_case
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
0017303cde
commit
c3cfb77ac7
5 changed files with 124 additions and 128 deletions
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@ -26,14 +26,14 @@ pub fn main() !void {
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const use_legacy_api = setup.backend_type == c.WGPUBackendType_OpenGL or setup.backend_type == c.WGPUBackendType_OpenGLES;
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var descriptor: gpu.SwapChain.Descriptor = undefined;
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if (!use_legacy_api) {
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window_data.swap_chain_format = .BGRA8Unorm;
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window_data.swap_chain_format = .bgra8_unorm;
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descriptor = .{
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.label = "basic swap chain",
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.usage = .RenderAttachment,
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.usage = .render_attachment,
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.format = window_data.swap_chain_format,
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.width = framebuffer_size.width,
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.height = framebuffer_size.height,
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.present_mode = .Fifo,
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.present_mode = .fifo,
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.implementation = 0,
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};
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window_data.surface = sample_utils.createSurfaceForWindow(
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@ -53,7 +53,7 @@ pub fn main() !void {
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window_data.swap_chain_format = @intToEnum(gpu.TextureFormat, @intCast(u32, c.machUtilsBackendBinding_getPreferredSwapChainTextureFormat(binding)));
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window_data.swap_chain.?.configure(
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window_data.swap_chain_format,
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.RenderAttachment,
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.render_attachment,
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framebuffer_size.width,
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framebuffer_size.height,
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);
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