gpu: correct enums to snake_case
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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0017303cde
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5 changed files with 124 additions and 128 deletions
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@ -1,18 +1,17 @@
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pub const FeatureName = enum(u32) {
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Undefined = 0x00000000,
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Depth24UnormStencil8 = 0x00000002,
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Depth32FloatStencil8 = 0x00000003,
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TimestampQuery = 0x00000004,
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PipelineStatisticsQuery = 0x00000005,
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TextureCompressionBC = 0x00000006,
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TextureCompressionETC2 = 0x00000007,
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TextureCompressionASTC = 0x00000008,
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IndirectFirstInstance = 0x00000009,
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DepthClamping = 0x000003E8,
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DawnShaderFloat16 = 0x000003E9,
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DawnInternalUsages = 0x000003EA,
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DawnMultiPlanarFormats = 0x000003EB,
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DawnNative = 0x000003EC,
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depth24_unorm_stencil8 = 0x00000002,
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depth32_float_stencil8 = 0x00000003,
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timestamp_query = 0x00000004,
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pipeline_statistics_query = 0x00000005,
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texture_compression_bc = 0x00000006,
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texture_compression_etc2 = 0x00000007,
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texture_compression_astc = 0x00000008,
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indirect_first_instance = 0x00000009,
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depth_clamping = 0x000003e8,
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dawn_shader_float16 = 0x000003e9,
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dawn_internal_usages = 0x000003ea,
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dawn_multi_planar_formats = 0x000003eb,
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dawn_native = 0x000003ec,
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};
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// TODO: add featureNameString method
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