shaderexp: push vertex data into shader
This commit is contained in:
parent
4199d2a001
commit
c57f0575ea
2 changed files with 24 additions and 56 deletions
|
|
@ -3,12 +3,27 @@ struct VertexOut {
|
|||
@location(0) frag_uv : vec2<f32>,
|
||||
}
|
||||
|
||||
@vertex fn main(
|
||||
@location(0) position : vec4<f32>,
|
||||
@location(1) uv : vec2<f32>
|
||||
) -> VertexOut {
|
||||
@vertex fn main(@builtin(vertex_index) index : u32) -> VertexOut {
|
||||
var pos = array<vec2<f32>, 6>(
|
||||
vec2<f32>(-1.0, -1.0),
|
||||
vec2<f32>( 1.0, -1.0),
|
||||
vec2<f32>( 1.0, 1.0),
|
||||
vec2<f32>( 1.0, 1.0),
|
||||
vec2<f32>(-1.0, 1.0),
|
||||
vec2<f32>(-1.0, -1.0)
|
||||
);
|
||||
|
||||
var uv = array<vec2<f32>, 6>(
|
||||
vec2<f32>(0.0, 0.0),
|
||||
vec2<f32>(1.0, 0.0),
|
||||
vec2<f32>(1.0, 1.0),
|
||||
vec2<f32>(1.0, 1.0),
|
||||
vec2<f32>(0.0, 1.0),
|
||||
vec2<f32>(0.0, 0.0)
|
||||
);
|
||||
|
||||
var output : VertexOut;
|
||||
output.position_clip = position;
|
||||
output.frag_uv = uv;
|
||||
output.position_clip = vec4<f32>(pos[index], 0.0, 1.0);
|
||||
output.frag_uv = uv[index];
|
||||
return output;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue