gpu: implement PipelineLayout methods

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-26 19:52:49 -07:00 committed by Stephen Gutekanst
parent bb6caef090
commit c5af43f8bd

View file

@ -1,15 +1,19 @@
const ChainedStruct = @import("types.zig").ChainedStruct;
const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
const impl = @import("interface.zig").impl;
pub const PipelineLayout = *opaque {
// TODO
// pub inline fn pipelineLayoutSetLabel(pipeline_layout: gpu.PipelineLayout, label: [*:0]const u8) void {
pub inline fn setLabel(pipeline_layout: PipelineLayout, label: [*:0]const u8) void {
impl.pipelineLayoutSetLabel(pipeline_layout, label);
}
// TODO
// pub inline fn pipelineLayoutReference(pipeline_layout: gpu.PipelineLayout) void {
pub inline fn reference(pipeline_layout: PipelineLayout) void {
impl.pipelineLayoutReference(pipeline_layout);
}
// TODO
// pub inline fn pipelineLayoutRelease(pipeline_layout: gpu.PipelineLayout) void {
pub inline fn release(pipeline_layout: PipelineLayout) void {
impl.pipelineLayoutRelease(pipeline_layout);
}
};
pub const PipelineLayoutDescriptor = extern struct {