gpu: replace &slice[0] with slice.ptr

This avoids UB if the slice is empty
This commit is contained in:
Silver 2022-04-07 00:21:07 +01:00 committed by Stephen Gutekanst
parent f4c8a1908d
commit c62b5ba52f
4 changed files with 29 additions and 29 deletions

View file

@ -38,12 +38,12 @@ pub inline fn destroy(buf: Buffer) void {
pub inline fn getConstMappedRange(buf: Buffer, comptime T: type, offset: usize, len: usize) []const T {
const data = buf.vtable.getConstMappedRange(buf.ptr, offset, @sizeOf(T) * len);
return @ptrCast(*const T, &data[0])[0..len];
return @ptrCast([*]const T, data.ptr)[0..len];
}
pub inline fn getMappedRange(buf: Buffer, comptime T: type, offset: usize, len: usize) []T {
const data = buf.vtable.getMappedRange(buf.ptr, offset, @sizeOf(T) * len);
return @ptrCast(*T, &data[0])[0..len];
return @ptrCast([*]T, data.ptr)[0..len];
}
pub inline fn setLabel(buf: Buffer, label: [:0]const u8) void {