gpu: correct renderPassEncoderDrawIndexed signature

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-30 21:55:22 -07:00 committed by Stephen Gutekanst
parent 4ef2164b2e
commit c7216ed240
3 changed files with 6 additions and 6 deletions

View file

@ -23,7 +23,7 @@ pub const RenderPassEncoder = opaque {
/// Default `first_index`: 0
/// Default `base_vertex`: 0
/// Default `first_instance`: 0
pub inline fn drawIndexed(render_pass_encoder: *RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) void {
pub inline fn drawIndexed(render_pass_encoder: *RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void {
Impl.renderPassEncoderDrawIndexed(render_pass_encoder, index_count, instance_count, first_index, base_vertex, first_instance);
}