gpu: correct renderPassEncoderDrawIndexed signature

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-30 21:55:22 -07:00 committed by Stephen Gutekanst
parent 4ef2164b2e
commit c7216ed240
3 changed files with 6 additions and 6 deletions

View file

@ -894,13 +894,13 @@ pub const Interface = gpu.Interface(struct {
); );
} }
pub inline fn renderPassEncoderDrawIndexed(render_pass_encoder: *gpu.RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) void { pub inline fn renderPassEncoderDrawIndexed(render_pass_encoder: *gpu.RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void {
procs.renderPassEncoderDrawIndexed.?( procs.renderPassEncoderDrawIndexed.?(
@ptrCast(c.WGPURenderPassEncoder, render_pass_encoder), @ptrCast(c.WGPURenderPassEncoder, render_pass_encoder),
index_count, index_count,
instance_count, instance_count,
first_index, first_index,
@bitCast(i32, base_vertex), // TODO: wrong signature? base_vertex,
first_instance, first_instance,
); );
} }

View file

@ -157,7 +157,7 @@ pub fn Interface(comptime T: type) type {
assertDecl(T, "renderBundleEncoderRelease", fn (render_bundle_encoder: *gpu.RenderBundleEncoder) callconv(.Inline) void); assertDecl(T, "renderBundleEncoderRelease", fn (render_bundle_encoder: *gpu.RenderBundleEncoder) callconv(.Inline) void);
assertDecl(T, "renderPassEncoderBeginOcclusionQuery", fn (render_pass_encoder: *gpu.RenderPassEncoder, query_index: u32) callconv(.Inline) void); assertDecl(T, "renderPassEncoderBeginOcclusionQuery", fn (render_pass_encoder: *gpu.RenderPassEncoder, query_index: u32) callconv(.Inline) void);
assertDecl(T, "renderPassEncoderDraw", fn (render_pass_encoder: *gpu.RenderPassEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) callconv(.Inline) void); assertDecl(T, "renderPassEncoderDraw", fn (render_pass_encoder: *gpu.RenderPassEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) callconv(.Inline) void);
assertDecl(T, "renderPassEncoderDrawIndexed", fn (render_pass_encoder: *gpu.RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) callconv(.Inline) void); assertDecl(T, "renderPassEncoderDrawIndexed", fn (render_pass_encoder: *gpu.RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) callconv(.Inline) void);
assertDecl(T, "renderPassEncoderDrawIndexedIndirect", fn (render_pass_encoder: *gpu.RenderPassEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) callconv(.Inline) void); assertDecl(T, "renderPassEncoderDrawIndexedIndirect", fn (render_pass_encoder: *gpu.RenderPassEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) callconv(.Inline) void);
assertDecl(T, "renderPassEncoderDrawIndirect", fn (render_pass_encoder: *gpu.RenderPassEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) callconv(.Inline) void); assertDecl(T, "renderPassEncoderDrawIndirect", fn (render_pass_encoder: *gpu.RenderPassEncoder, indirect_buffer: *gpu.Buffer, indirect_offset: u64) callconv(.Inline) void);
assertDecl(T, "renderPassEncoderEnd", fn (render_pass_encoder: *gpu.RenderPassEncoder) callconv(.Inline) void); assertDecl(T, "renderPassEncoderEnd", fn (render_pass_encoder: *gpu.RenderPassEncoder) callconv(.Inline) void);
@ -939,7 +939,7 @@ pub fn Export(comptime T: type) type {
} }
// WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexed(WGPURenderPassEncoder renderPassEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance); // WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexed(WGPURenderPassEncoder renderPassEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance);
export fn wgpuRenderPassEncoderDrawIndexed(render_pass_encoder: *gpu.RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) void { export fn wgpuRenderPassEncoderDrawIndexed(render_pass_encoder: *gpu.RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void {
T.renderPassEncoderDrawIndexed(render_pass_encoder, index_count, instance_count, first_index, base_vertex, first_instance); T.renderPassEncoderDrawIndexed(render_pass_encoder, index_count, instance_count, first_index, base_vertex, first_instance);
} }
@ -2105,7 +2105,7 @@ pub const StubInterface = Interface(struct {
unreachable; unreachable;
} }
pub inline fn renderPassEncoderDrawIndexed(render_pass_encoder: *gpu.RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) void { pub inline fn renderPassEncoderDrawIndexed(render_pass_encoder: *gpu.RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void {
_ = render_pass_encoder; _ = render_pass_encoder;
_ = index_count; _ = index_count;
_ = instance_count; _ = instance_count;

View file

@ -23,7 +23,7 @@ pub const RenderPassEncoder = opaque {
/// Default `first_index`: 0 /// Default `first_index`: 0
/// Default `base_vertex`: 0 /// Default `base_vertex`: 0
/// Default `first_instance`: 0 /// Default `first_instance`: 0
pub inline fn drawIndexed(render_pass_encoder: *RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) void { pub inline fn drawIndexed(render_pass_encoder: *RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32) void {
Impl.renderPassEncoderDrawIndexed(render_pass_encoder, index_count, instance_count, first_index, base_vertex, first_instance); Impl.renderPassEncoderDrawIndexed(render_pass_encoder, index_count, instance_count, first_index, base_vertex, first_instance);
} }