gpu: implement Dawn renderBundleEncoderSetBindGroup

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-30 18:32:58 -07:00 committed by Stephen Gutekanst
parent cbc6884332
commit c94be94b33

View file

@ -828,18 +828,17 @@ pub const Interface = gpu.Interface(struct {
}
pub inline fn renderBundleEncoderPushDebugGroup(render_bundle_encoder: *gpu.RenderBundleEncoder, group_label: [*:0]const u8) void {
_ = render_bundle_encoder;
_ = group_label;
unreachable;
procs.renderBundleEncoderPushDebugGroup.?(@ptrCast(c.WGPURenderBundleEncoder, render_bundle_encoder), group_label);
}
pub inline fn renderBundleEncoderSetBindGroup(render_bundle_encoder: *gpu.RenderBundleEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
_ = render_bundle_encoder;
_ = group_index;
_ = group;
_ = dynamic_offset_count;
_ = dynamic_offsets;
unreachable;
procs.renderBundleEncoderSetBindGroup.?(
@ptrCast(c.WGPURenderBundleEncoder, render_bundle_encoder),
group_index,
@ptrCast(c.WGPUBindGroup, group),
dynamic_offset_count,
dynamic_offsets,
);
}
pub inline fn renderBundleEncoderSetIndexBuffer(render_bundle_encoder: *gpu.RenderBundleEncoder, buffer: *gpu.Buffer, format: gpu.IndexFormat, offset: u64, size: u64) void {