{gfx,examples}: fix refcounting bugs, improve sysgpu compatability

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-05-01 20:17:16 -07:00
parent cbb728c37a
commit ca08255ec2
11 changed files with 39 additions and 24 deletions

View file

@ -107,6 +107,7 @@ fn updatePipeline(
encoder.writeBuffer(built.transforms, 0, gfx.SpritePipeline.cp_transforms[0..i]);
encoder.writeBuffer(built.uv_transforms, 0, gfx.SpritePipeline.cp_uv_transforms[0..i]);
encoder.writeBuffer(built.sizes, 0, gfx.SpritePipeline.cp_sizes[0..i]);
var command = encoder.finish(&.{ .label = label });
defer command.release();
core.state().queue.submit(&[_]*gpu.CommandBuffer{command});

View file

@ -60,7 +60,7 @@ pub const components = .{
};
pub const events = .{
.init = .{ .handler = fn () void },
.init = .{ .handler = init },
.deinit = .{ .handler = deinit },
.update = .{ .handler = update },
.pre_render = .{ .handler = preRender },
@ -119,6 +119,10 @@ pub const BuiltPipeline = struct {
}
};
fn init(sprite_pipeline: *Mod) void {
sprite_pipeline.init(.{});
}
fn deinit(sprite_pipeline: *Mod) void {
var archetypes_iter = sprite_pipeline.entities.query(.{ .all = &.{
.{ .mach_gfx_sprite_pipeline = &.{
@ -131,8 +135,6 @@ fn deinit(sprite_pipeline: *Mod) void {
}
fn update(core: *mach.Core.Mod, sprite_pipeline: *Mod) !void {
sprite_pipeline.init(.{});
// Destroy all sprite render pipelines. We will rebuild them all.
deinit(sprite_pipeline);

View file

@ -267,10 +267,22 @@ fn buildPipeline(
.label = label,
.layout = bind_group_layout,
.entries = &.{
gpu.BindGroup.Entry.buffer(0, uniforms, 0, @sizeOf(Uniforms)),
gpu.BindGroup.Entry.buffer(1, transforms, 0, @sizeOf(math.Mat4x4) * texts_buffer_cap),
gpu.BindGroup.Entry.buffer(2, colors, 0, @sizeOf(math.Vec4) * texts_buffer_cap),
gpu.BindGroup.Entry.buffer(3, glyphs, 0, @sizeOf(Glyph) * texts_buffer_cap),
if (mach.use_sysgpu)
gpu.BindGroup.Entry.buffer(0, uniforms, 0, @sizeOf(Uniforms), @sizeOf(Uniforms))
else
gpu.BindGroup.Entry.buffer(0, uniforms, 0, @sizeOf(Uniforms)),
if (mach.use_sysgpu)
gpu.BindGroup.Entry.buffer(1, transforms, 0, @sizeOf(math.Mat4x4) * texts_buffer_cap, @sizeOf(math.Mat4x4))
else
gpu.BindGroup.Entry.buffer(1, transforms, 0, @sizeOf(math.Mat4x4) * texts_buffer_cap),
if (mach.use_sysgpu)
gpu.BindGroup.Entry.buffer(2, colors, 0, @sizeOf(math.Vec4) * texts_buffer_cap, @sizeOf(math.Vec4))
else
gpu.BindGroup.Entry.buffer(2, colors, 0, @sizeOf(math.Vec4) * texts_buffer_cap),
if (mach.use_sysgpu)
gpu.BindGroup.Entry.buffer(3, glyphs, 0, @sizeOf(Glyph) * texts_buffer_cap, @sizeOf(Glyph))
else
gpu.BindGroup.Entry.buffer(3, glyphs, 0, @sizeOf(Glyph) * texts_buffer_cap),
gpu.BindGroup.Entry.sampler(4, texture_sampler),
gpu.BindGroup.Entry.textureView(5, texture_view),
},