gpu: convert *opaque -> opaque for PipelineLayout
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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3 changed files with 7 additions and 7 deletions
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@ -77,7 +77,7 @@ pub const Device = opaque {
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return Impl.deviceCreateExternalTexture(device, external_texture_descriptor);
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}
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pub inline fn createPipelineLayout(device: *Device, pipeline_layout_descriptor: *const PipelineLayoutDescriptor) PipelineLayout {
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pub inline fn createPipelineLayout(device: *Device, pipeline_layout_descriptor: *const PipelineLayoutDescriptor) *PipelineLayout {
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return Impl.deviceCreatePipelineLayout(device, pipeline_layout_descriptor);
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}
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