gpu: convert *opaque -> opaque for PipelineLayout

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-29 22:43:47 -07:00 committed by Stephen Gutekanst
parent 8f8bbd25bc
commit ca0fa7f045
3 changed files with 7 additions and 7 deletions

View file

@ -2,16 +2,16 @@ const ChainedStruct = @import("types.zig").ChainedStruct;
const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
const Impl = @import("interface.zig").Impl;
pub const PipelineLayout = *opaque {
pub inline fn setLabel(pipeline_layout: PipelineLayout, label: [*:0]const u8) void {
pub const PipelineLayout = opaque {
pub inline fn setLabel(pipeline_layout: *PipelineLayout, label: [*:0]const u8) void {
Impl.pipelineLayoutSetLabel(pipeline_layout, label);
}
pub inline fn reference(pipeline_layout: PipelineLayout) void {
pub inline fn reference(pipeline_layout: *PipelineLayout) void {
Impl.pipelineLayoutReference(pipeline_layout);
}
pub inline fn release(pipeline_layout: PipelineLayout) void {
pub inline fn release(pipeline_layout: *PipelineLayout) void {
Impl.pipelineLayoutRelease(pipeline_layout);
}
};