gpu: convert Buffer from enum(usize) to *opaque

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-24 14:48:12 -07:00 committed by Stephen Gutekanst
parent 9b28403d9d
commit ca21c4fa80
3 changed files with 61 additions and 64 deletions

View file

@ -1,6 +1,7 @@
const ChainedStruct = @import("types.zig").ChainedStruct;
const ShaderStageFlags = @import("types.zig").ShaderStageFlags;
const Buffer = @import("buffer.zig").Buffer;
const BufferBindingLayout = @import("buffer.zig").BufferBindingLayout;
const Sampler = @import("sampler.zig").Sampler;
const Texture = @import("texture.zig").Texture;
const StorageTextureBindingLayout = @import("types.zig").StorageTextureBindingLayout;
@ -11,7 +12,7 @@ pub const BindGroupLayoutEntry = extern struct {
next_in_chain: *const ChainedStruct,
binding: u32,
visibility: ShaderStageFlags,
buffer: Buffer.BindingLayout,
buffer: BufferBindingLayout,
sampler: Sampler.BindingLayout,
texture: Texture.BindingLayout,
storage_texture: StorageTextureBindingLayout,