gpu: implement Buffer

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-10 00:20:50 -07:00 committed by Stephen Gutekanst
parent 8dff15ecd6
commit ca6ff5d46c
3 changed files with 56 additions and 0 deletions

32
gpu/src/Buffer.zig Normal file
View file

@ -0,0 +1,32 @@
const Buffer = @This();
/// The type erased pointer to the Buffer implementation
/// Equal to c.WGPUBuffer for NativeInstance.
ptr: *anyopaque,
vtable: *const VTable,
pub const VTable = struct {
reference: fn (ptr: *anyopaque) void,
release: fn (ptr: *anyopaque) void,
// TODO:
// WGPU_EXPORT void wgpuBufferDestroy(WGPUBuffer buffer);
// WGPU_EXPORT void const * wgpuBufferGetConstMappedRange(WGPUBuffer buffer, size_t offset, size_t size);
// WGPU_EXPORT void * wgpuBufferGetMappedRange(WGPUBuffer buffer, size_t offset, size_t size);
// WGPU_EXPORT void wgpuBufferMapAsync(WGPUBuffer buffer, WGPUMapModeFlags mode, size_t offset, size_t size, WGPUBufferMapCallback callback, void * userdata);
// WGPU_EXPORT void wgpuBufferSetLabel(WGPUBuffer buffer, char const * label);
// WGPU_EXPORT void wgpuBufferUnmap(WGPUBuffer buffer);
};
pub inline fn reference(buffer: Buffer) void {
buffer.vtable.reference(buffer.ptr);
}
pub inline fn release(buffer: Buffer) void {
buffer.vtable.release(buffer.ptr);
}
test "syntax" {
_ = VTable;
_ = reference;
_ = release;
}