gpu: implement Buffer

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-10 00:20:50 -07:00 committed by Stephen Gutekanst
parent 8dff15ecd6
commit ca6ff5d46c
3 changed files with 56 additions and 0 deletions

View file

@ -32,6 +32,7 @@ const PipelineLayout = @import("PipelineLayout.zig");
const ExternalTexture = @import("ExternalTexture.zig");
const BindGroup = @import("BindGroup.zig");
const BindGroupLayout = @import("BindGroupLayout.zig");
const Buffer = @import("Buffer.zig");
const TextureUsage = @import("enums.zig").TextureUsage;
const TextureFormat = @import("enums.zig").TextureFormat;
@ -749,6 +750,26 @@ const bind_group_layout_vtable = BindGroupLayout.VTable{
}).release,
};
fn wrapBuffer(buffer: c.WGPUBuffer) Buffer {
return .{
.ptr = buffer.?,
.vtable = &buffer_vtable,
};
}
const buffer_vtable = Buffer.VTable{
.reference = (struct {
pub fn reference(ptr: *anyopaque) void {
c.wgpuBufferReference(@ptrCast(c.WGPUBuffer, ptr));
}
}).reference,
.release = (struct {
pub fn release(ptr: *anyopaque) void {
c.wgpuBufferRelease(@ptrCast(c.WGPUBuffer, ptr));
}
}).release,
};
test "syntax" {
_ = wrap;
_ = interface_vtable;
@ -774,4 +795,5 @@ test "syntax" {
_ = wrapExternalTexture;
_ = wrapBindGroup;
_ = wrapBindGroupLayout;
_ = wrapBuffer;
}