glfw: Fix pointer cast
The GLFW implementation takes a constant pointer to a `VkAllocationCallbacks` struct; casting it to a mutable pointer equivalent here doesn't break anything, but does prevent passing a valid const pointer, which is often what one should prefer to do. As well, the `@alignOf` builtin takes the alignment expected of the type directly, so `@alignOf(*T)` returns the alignment of `*T`, not `T`, so that has also been corrected.
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1 changed files with 2 additions and 2 deletions
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@ -215,8 +215,8 @@ pub inline fn createWindowSurface(vk_instance: anytype, window: Window, vk_alloc
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const v = c.glfwCreateWindowSurface(
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instance,
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window.handle,
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if (vk_allocation_callbacks == null) null else @ptrCast(*c.VkAllocationCallbacks, @alignCast(@alignOf(*c.VkAllocationCallbacks), vk_allocation_callbacks)),
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@ptrCast(*c.VkSurfaceKHR, @alignCast(@alignOf(*c.VkSurfaceKHR), vk_surface_khr)),
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if (vk_allocation_callbacks == null) null else @ptrCast(*const c.VkAllocationCallbacks, @alignCast(@alignOf(c.VkAllocationCallbacks), vk_allocation_callbacks)),
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@ptrCast(*c.VkSurfaceKHR, @alignCast(@alignOf(c.VkSurfaceKHR), vk_surface_khr)),
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);
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getError() catch |err| return switch (err) {
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Error.InvalidValue => @panic("Attempted to use window with client api to create vulkan surface."),
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