From cb6bdd7eca64068d0f527737d02ecc62f4833643 Mon Sep 17 00:00:00 2001 From: Stephen Gutekanst Date: Tue, 7 May 2024 13:14:44 -0700 Subject: [PATCH] examples: play-opus: change sfx noise Signed-off-by: Stephen Gutekanst --- examples/play-opus/App.zig | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/play-opus/App.zig b/examples/play-opus/App.zig index ffa20579..3b7853bf 100644 --- a/examples/play-opus/App.zig +++ b/examples/play-opus/App.zig @@ -37,7 +37,7 @@ fn init(core: *mach.Core.Mod, audio: *mach.Audio.Mod, app: *Mod) !void { app.send(.after_init, .{}); const bgm_fbs = std.io.fixedBufferStream(assets.bgm.bit_bit_loop); - const sfx_fbs = std.io.fixedBufferStream(assets.sfx.death); + const sfx_fbs = std.io.fixedBufferStream(assets.sfx.sword1); var sound_stream = std.io.StreamSource{ .const_buffer = bgm_fbs }; const bgm = try Opus.decodeStream(gpa.allocator(), sound_stream);