mach: wasm: Add initial framework bones
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3 changed files with 78 additions and 1 deletions
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@ -1,5 +1,6 @@
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const std = @import("std");
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const Allocator = std.mem.Allocator;
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const builtin = @import("builtin");
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const glfw = @import("glfw");
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const gpu = @import("gpu");
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const structs = @import("structs.zig");
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@ -88,9 +89,11 @@ pub fn init(allocator: std.mem.Allocator, options: structs.Options) !Engine {
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}
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fn GetCoreInternalType() type {
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if (builtin.cpu.arch == .wasm32) return @import("wasm.zig").CoreWasm;
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return @import("native.zig").CoreGlfw;
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}
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fn GetGpuDriverInternalType() type {
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if (builtin.cpu.arch == .wasm32) return @import("wasm.zig").GpuDriverWeb;
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return @import("native.zig").GpuDriverNative;
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}
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@ -6,7 +6,29 @@ const Timer = @This();
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backing_timer: BackingTimerType = undefined,
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// TODO: verify declarations and its signatures
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const BackingTimerType = if (builtin.cpu.arch == .wasm32) void else std.time.Timer;
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const BackingTimerType = if (builtin.cpu.arch == .wasm32) struct {
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pad0: u8 = 0,
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const WasmTimer = @This();
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fn start() !WasmTimer {
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return WasmTimer{};
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}
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fn read(_: *WasmTimer) u64 {
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return 0;
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}
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fn reset(_: *WasmTimer) void {}
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fn lap(_: *WasmTimer) u64 {
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return 0;
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}
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fn timeToNs(_: f64) u64 {
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return 0;
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}
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} else std.time.Timer;
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/// Initialize the timer.
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pub fn start() !Timer {
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52
src/wasm.zig
Normal file
52
src/wasm.zig
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@ -0,0 +1,52 @@
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const std = @import("std");
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const App = @import("app");
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const Engine = @import("Engine.zig");
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const structs = @import("structs.zig");
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const enums = @import("enums.zig");
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const js = struct {};
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pub const CoreWasm = struct {
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pub fn init(_: std.mem.Allocator, _: *Engine) !CoreWasm {
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return CoreWasm{};
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}
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pub fn setShouldClose(_: *CoreWasm, _: bool) void {}
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pub fn getFramebufferSize(_: *CoreWasm) !structs.Size {
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return structs.Size{ .width = 0, .height = 0 };
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}
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pub fn setSizeLimits(_: *CoreWasm, _: structs.SizeOptional, _: structs.SizeOptional) !void {}
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pub fn pollEvent(_: *CoreWasm) ?structs.Event {
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return null;
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}
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};
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pub const GpuDriverWeb = struct {
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pub fn init(_: std.mem.Allocator, _: *Engine) !GpuDriverWeb {
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return GpuDriverWeb{};
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}
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};
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var app: App = undefined;
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var engine: Engine = undefined;
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export fn wasmInit() void {
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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const allocator = gpa.allocator();
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const options = if (@hasDecl(App, "options")) App.options else structs.Options{};
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engine = Engine.init(allocator, options) catch unreachable;
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app.init(&engine) catch {};
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}
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export fn wasmUpdate() bool {
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return app.update(&engine) catch false;
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}
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export fn wasmDeinit() void {
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app.deinit(&engine);
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}
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