gpu: internalize Texture types

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-30 00:10:38 -07:00 committed by Stephen Gutekanst
parent 0dae027602
commit cccfef52f9
10 changed files with 221 additions and 232 deletions

View file

@ -96,7 +96,7 @@ pub fn Interface(comptime T: type) type {
assertDecl(T, "deviceCreateSampler", fn (device: *gpu.Device, descriptor: ?*const gpu.Sampler.Descriptor) callconv(.Inline) *gpu.Sampler);
assertDecl(T, "deviceCreateShaderModule", fn (device: *gpu.Device, descriptor: *const gpu.ShaderModule.Descriptor) callconv(.Inline) *gpu.ShaderModule);
assertDecl(T, "deviceCreateSwapChain", fn (device: *gpu.Device, surface: ?*gpu.Surface, descriptor: *const gpu.SwapChain.Descriptor) callconv(.Inline) *gpu.SwapChain);
assertDecl(T, "deviceCreateTexture", fn (device: *gpu.Device, descriptor: *const gpu.TextureDescriptor) callconv(.Inline) *gpu.Texture);
assertDecl(T, "deviceCreateTexture", fn (device: *gpu.Device, descriptor: *const gpu.Texture.Descriptor) callconv(.Inline) *gpu.Texture);
assertDecl(T, "deviceDestroy", fn (device: *gpu.Device) callconv(.Inline) void);
assertDecl(T, "deviceEnumerateFeatures", fn (device: *gpu.Device, features: [*]gpu.FeatureName) callconv(.Inline) usize);
assertDecl(T, "deviceGetLimits", fn (device: *gpu.Device, limits: *gpu.SupportedLimits) callconv(.Inline) bool);
@ -135,7 +135,7 @@ pub fn Interface(comptime T: type) type {
assertDecl(T, "queueSetLabel", fn (queue: *gpu.Queue, label: [*:0]const u8) callconv(.Inline) void);
assertDecl(T, "queueSubmit", fn (queue: *gpu.Queue, command_count: u32, commands: [*]*gpu.CommandBuffer) callconv(.Inline) void);
assertDecl(T, "queueWriteBuffer", fn (queue: *gpu.Queue, buffer: *gpu.Buffer, buffer_offset: u64, data: *anyopaque, size: usize) callconv(.Inline) void);
assertDecl(T, "queueWriteTexture", fn (queue: *gpu.Queue, data: *anyopaque, data_size: usize, data_layout: *const gpu.TextureDataLayout, write_size: *const gpu.Extent3D) callconv(.Inline) void);
assertDecl(T, "queueWriteTexture", fn (queue: *gpu.Queue, data: *anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) callconv(.Inline) void);
assertDecl(T, "queueReference", fn (queue: *gpu.Queue) callconv(.Inline) void);
assertDecl(T, "queueRelease", fn (queue: *gpu.Queue) callconv(.Inline) void);
assertDecl(T, "renderBundleReference", fn (render_bundle: *gpu.RenderBundle) callconv(.Inline) void);
@ -191,7 +191,7 @@ pub fn Interface(comptime T: type) type {
assertDecl(T, "shaderModuleRelease", fn (shader_module: *gpu.ShaderModule) callconv(.Inline) void);
assertDecl(T, "surfaceReference", fn (surface: *gpu.Surface) callconv(.Inline) void);
assertDecl(T, "surfaceRelease", fn (surface: *gpu.Surface) callconv(.Inline) void);
assertDecl(T, "swapChainConfigure", fn (swap_chain: *gpu.SwapChain, format: gpu.TextureFormat, allowed_usage: gpu.TextureUsageFlags, width: u32, height: u32) callconv(.Inline) void);
assertDecl(T, "swapChainConfigure", fn (swap_chain: *gpu.SwapChain, format: gpu.Texture.Format, allowed_usage: gpu.Texture.UsageFlags, width: u32, height: u32) callconv(.Inline) void);
assertDecl(T, "swapChainGetCurrentTextureView", fn (swap_chain: *gpu.SwapChain) callconv(.Inline) *gpu.TextureView);
assertDecl(T, "swapChainPresent", fn (swap_chain: *gpu.SwapChain) callconv(.Inline) void);
assertDecl(T, "swapChainReference", fn (swap_chain: *gpu.SwapChain) callconv(.Inline) void);
@ -199,12 +199,12 @@ pub fn Interface(comptime T: type) type {
assertDecl(T, "textureCreateView", fn (texture: *gpu.Texture, descriptor: ?*const gpu.TextureView.Descriptor) callconv(.Inline) *gpu.TextureView);
assertDecl(T, "textureDestroy", fn (texture: *gpu.Texture) callconv(.Inline) void);
assertDecl(T, "textureGetDepthOrArrayLayers", fn (texture: *gpu.Texture) callconv(.Inline) u32);
assertDecl(T, "textureGetDimension", fn (texture: *gpu.Texture) callconv(.Inline) gpu.TextureDimension);
assertDecl(T, "textureGetFormat", fn (texture: *gpu.Texture) callconv(.Inline) gpu.TextureFormat);
assertDecl(T, "textureGetDimension", fn (texture: *gpu.Texture) callconv(.Inline) gpu.Texture.Dimension);
assertDecl(T, "textureGetFormat", fn (texture: *gpu.Texture) callconv(.Inline) gpu.Texture.Format);
assertDecl(T, "textureGetHeight", fn (texture: *gpu.Texture) callconv(.Inline) u32);
assertDecl(T, "textureGetMipLevelCount", fn (texture: *gpu.Texture) callconv(.Inline) u32);
assertDecl(T, "textureGetSampleCount", fn (texture: *gpu.Texture) callconv(.Inline) u32);
assertDecl(T, "textureGetUsage", fn (texture: *gpu.Texture) callconv(.Inline) gpu.TextureUsageFlags);
assertDecl(T, "textureGetUsage", fn (texture: *gpu.Texture) callconv(.Inline) gpu.Texture.UsageFlags);
assertDecl(T, "textureGetWidth", fn (texture: *gpu.Texture) callconv(.Inline) u32);
assertDecl(T, "textureSetLabel", fn (texture: *gpu.Texture, label: [*:0]const u8) callconv(.Inline) void);
assertDecl(T, "textureReference", fn (texture: *gpu.Texture) callconv(.Inline) void);
@ -634,7 +634,7 @@ pub fn Export(comptime T: type) type {
}
// WGPU_EXPORT WGPUTexture wgpuDeviceCreateTexture(WGPUDevice device, WGPUTextureDescriptor const * descriptor);
export fn wgpuDeviceCreateTexture(device: *gpu.Device, descriptor: *const gpu.TextureDescriptor) *gpu.Texture {
export fn wgpuDeviceCreateTexture(device: *gpu.Device, descriptor: *const gpu.Texture.Descriptor) *gpu.Texture {
return T.deviceCreateTexture(device, descriptor);
}
@ -829,7 +829,7 @@ pub fn Export(comptime T: type) type {
}
// WGPU_EXPORT void wgpuQueueWriteTexture(WGPUQueue queue, WGPUImageCopyTexture const * destination, void const * data, size_t dataSize, WGPUTextureDataLayout const * dataLayout, WGPUExtent3D const * writeSize);
export fn wgpuQueueWriteTexture(queue: *gpu.Queue, data: *anyopaque, data_size: usize, data_layout: *const gpu.TextureDataLayout, write_size: *const gpu.Extent3D) void {
export fn wgpuQueueWriteTexture(queue: *gpu.Queue, data: *anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) void {
T.queueWriteTexture(queue, data, data_size, data_layout, write_size);
}
@ -1108,11 +1108,11 @@ pub fn Export(comptime T: type) type {
T.surfaceRelease(surface);
}
// TODO: Zig cannot currently export a packed struct gpu.TextureUsageFlags, so we use a u32
// TODO: Zig cannot currently export a packed struct gpu.Texture.UsageFlags, so we use a u32
// for now.
// WGPU_EXPORT void wgpuSwapChainConfigure(WGPUSwapChain swapChain, WGPUTextureFormat format, WGPUTextureUsageFlags allowedUsage, uint32_t width, uint32_t height);
export fn wgpuSwapChainConfigure(swap_chain: *gpu.SwapChain, format: gpu.TextureFormat, allowed_usage: u32, width: u32, height: u32) void {
T.swapChainConfigure(swap_chain, format, @bitCast(gpu.TextureUsageFlags, allowed_usage), width, height);
export fn wgpuSwapChainConfigure(swap_chain: *gpu.SwapChain, format: gpu.Texture.Format, allowed_usage: u32, width: u32, height: u32) void {
T.swapChainConfigure(swap_chain, format, @bitCast(gpu.Texture.UsageFlags, allowed_usage), width, height);
}
// WGPU_EXPORT WGPUTextureView wgpuSwapChainGetCurrentTextureView(WGPUSwapChain swapChain);
@ -1151,12 +1151,12 @@ pub fn Export(comptime T: type) type {
}
// WGPU_EXPORT WGPUTextureDimension wgpuTextureGetDimension(WGPUTexture texture);
export fn wgpuTextureGetDimension(texture: *gpu.Texture) gpu.TextureDimension {
export fn wgpuTextureGetDimension(texture: *gpu.Texture) gpu.Texture.Dimension {
return T.textureGetDimension(texture);
}
// WGPU_EXPORT WGPUTextureFormat wgpuTextureGetFormat(WGPUTexture texture);
export fn wgpuTextureGetFormat(texture: *gpu.Texture) gpu.TextureFormat {
export fn wgpuTextureGetFormat(texture: *gpu.Texture) gpu.Texture.Format {
return T.textureGetFormat(texture);
}
@ -1176,7 +1176,7 @@ pub fn Export(comptime T: type) type {
}
// WGPU_EXPORT WGPUTextureUsage wgpuTextureGetUsage(WGPUTexture texture);
export fn wgpuTextureGetUsage(texture: *gpu.Texture) gpu.TextureUsageFlags {
export fn wgpuTextureGetUsage(texture: *gpu.Texture) gpu.Texture.UsageFlags {
return T.textureGetUsage(texture);
}
@ -1722,7 +1722,7 @@ pub const StubInterface = Interface(struct {
unreachable;
}
pub inline fn deviceCreateTexture(device: *gpu.Device, descriptor: *const gpu.TextureDescriptor) *gpu.Texture {
pub inline fn deviceCreateTexture(device: *gpu.Device, descriptor: *const gpu.Texture.Descriptor) *gpu.Texture {
_ = device;
_ = descriptor;
unreachable;
@ -1954,7 +1954,7 @@ pub const StubInterface = Interface(struct {
unreachable;
}
pub inline fn queueWriteTexture(queue: *gpu.Queue, data: *anyopaque, data_size: usize, data_layout: *const gpu.TextureDataLayout, write_size: *const gpu.Extent3D) void {
pub inline fn queueWriteTexture(queue: *gpu.Queue, data: *anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) void {
_ = queue;
_ = data;
_ = data_size;
@ -2320,7 +2320,7 @@ pub const StubInterface = Interface(struct {
unreachable;
}
pub inline fn swapChainConfigure(swap_chain: *gpu.SwapChain, format: gpu.TextureFormat, allowed_usage: gpu.TextureUsageFlags, width: u32, height: u32) void {
pub inline fn swapChainConfigure(swap_chain: *gpu.SwapChain, format: gpu.Texture.Format, allowed_usage: gpu.Texture.UsageFlags, width: u32, height: u32) void {
_ = swap_chain;
_ = format;
_ = allowed_usage;
@ -2365,12 +2365,12 @@ pub const StubInterface = Interface(struct {
unreachable;
}
pub inline fn textureGetDimension(texture: *gpu.Texture) gpu.TextureDimension {
pub inline fn textureGetDimension(texture: *gpu.Texture) gpu.Texture.Dimension {
_ = texture;
unreachable;
}
pub inline fn textureGetFormat(texture: *gpu.Texture) gpu.TextureFormat {
pub inline fn textureGetFormat(texture: *gpu.Texture) gpu.Texture.Format {
_ = texture;
unreachable;
}
@ -2390,7 +2390,7 @@ pub const StubInterface = Interface(struct {
unreachable;
}
pub inline fn textureGetUsage(texture: *gpu.Texture) gpu.TextureUsageFlags {
pub inline fn textureGetUsage(texture: *gpu.Texture) gpu.Texture.UsageFlags {
_ = texture;
unreachable;
}