gpu: internalize Texture types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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10 changed files with 221 additions and 232 deletions
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@ -1,6 +1,6 @@
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const CommandBuffer = @import("command_buffer.zig").CommandBuffer;
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const Buffer = @import("buffer.zig").Buffer;
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const TextureDataLayout = @import("texture.zig").TextureDataLayout;
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const Texture = @import("texture.zig").Texture;
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const ImageCopyTexture = @import("types.zig").ImageCopyTexture;
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const Extent3D = @import("types.zig").Extent3D;
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@ -45,7 +45,7 @@ pub const Queue = opaque {
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Impl.queueWriteBuffer(queue, buffer, buffer_offset, data, size);
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}
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pub inline fn writeTexture(queue: *Queue, data: *anyopaque, data_size: usize, data_layout: *const TextureDataLayout, write_size: *const Extent3D) void {
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pub inline fn writeTexture(queue: *Queue, data: *anyopaque, data_size: usize, data_layout: *const Texture.DataLayout, write_size: *const Extent3D) void {
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Impl.queueWriteTexture(queue, data, data_size, data_layout, write_size);
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}
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