gpu: internalize Texture types

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-30 00:10:38 -07:00 committed by Stephen Gutekanst
parent 0dae027602
commit cccfef52f9
10 changed files with 221 additions and 232 deletions

View file

@ -1,6 +1,6 @@
const CommandBuffer = @import("command_buffer.zig").CommandBuffer;
const Buffer = @import("buffer.zig").Buffer;
const TextureDataLayout = @import("texture.zig").TextureDataLayout;
const Texture = @import("texture.zig").Texture;
const ImageCopyTexture = @import("types.zig").ImageCopyTexture;
const ChainedStruct = @import("types.zig").ChainedStruct;
const Extent3D = @import("types.zig").Extent3D;
@ -45,7 +45,7 @@ pub const Queue = opaque {
Impl.queueWriteBuffer(queue, buffer, buffer_offset, data, size);
}
pub inline fn writeTexture(queue: *Queue, data: *anyopaque, data_size: usize, data_layout: *const TextureDataLayout, write_size: *const Extent3D) void {
pub inline fn writeTexture(queue: *Queue, data: *anyopaque, data_size: usize, data_layout: *const Texture.DataLayout, write_size: *const Extent3D) void {
Impl.queueWriteTexture(queue, data, data_size, data_layout, write_size);
}