gpu: internalize Texture types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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10 changed files with 221 additions and 232 deletions
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@ -1,5 +1,4 @@
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const Texture = @import("texture.zig").Texture;
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const TextureFormat = @import("texture.zig").TextureFormat;
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const Buffer = @import("buffer.zig").Buffer;
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const BindGroup = @import("bind_group.zig").BindGroup;
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const RenderPipeline = @import("render_pipeline.zig").RenderPipeline;
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@ -14,8 +13,8 @@ pub const RenderBundleEncoder = opaque {
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label: ?[*:0]const u8 = null,
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color_formats_count: u32,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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color_formats: ?[*]const TextureFormat,
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depth_stencil_format: TextureFormat = .undef,
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color_formats: ?[*]const Texture.Format,
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depth_stencil_format: Texture.Format = .undef,
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sample_count: u32 = 1,
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depth_read_only: bool = false,
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stencil_read_only: bool = false,
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