gpu: internalize Texture types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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0dae027602
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10 changed files with 221 additions and 232 deletions
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@ -1,8 +1,6 @@
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const PresentMode = @import("types.zig").PresentMode;
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const Texture = @import("texture.zig").Texture;
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const TextureUsageFlags = @import("texture.zig").TextureUsageFlags;
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const TextureFormat = @import("texture.zig").TextureFormat;
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const TextureView = @import("texture_view.zig").TextureView;
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const Impl = @import("interface.zig").Impl;
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@ -10,8 +8,8 @@ pub const SwapChain = opaque {
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pub const Descriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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usage: TextureUsageFlags,
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format: TextureFormat,
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usage: Texture.UsageFlags,
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format: Texture.Format,
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width: u32,
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height: u32,
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present_mode: PresentMode,
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@ -19,7 +17,7 @@ pub const SwapChain = opaque {
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implementation: u64 = 0,
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};
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pub inline fn configure(swap_chain: *SwapChain, format: TextureFormat, allowed_usage: TextureUsageFlags, width: u32, height: u32) void {
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pub inline fn configure(swap_chain: *SwapChain, format: Texture.Format, allowed_usage: Texture.UsageFlags, width: u32, height: u32) void {
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Impl.swapChainConfigure(swap_chain, format, allowed_usage, width, height);
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}
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