gpu: internalize Texture types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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10 changed files with 221 additions and 232 deletions
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@ -1,7 +1,5 @@
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const Texture = @import("texture.zig").Texture;
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const TextureFormat = @import("texture.zig").TextureFormat;
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const TextureAspect = @import("texture.zig").TextureAspect;
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const Impl = @import("interface.zig").Impl;
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const mip_level_count_undefined = @import("main.zig").mip_level_count_undefined;
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const array_layer_count_undefined = @import("main.zig").array_layer_count_undefined;
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@ -20,13 +18,13 @@ pub const TextureView = opaque {
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pub const Descriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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format: TextureFormat = .undef,
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format: Texture.Format = .undef,
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dimension: Dimension = .dimension_undef,
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base_mip_level: u32 = 0,
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mip_level_count: u32 = mip_level_count_undefined,
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base_array_layer: u32 = 0,
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array_layer_count: u32 = array_layer_count_undefined,
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aspect: TextureAspect = .all,
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aspect: Texture.Aspect = .all,
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};
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pub inline fn setLabel(texture_view: *TextureView, label: [*:0]const u8) void {
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