gpu: implement CommandEncoder.copyBufferToBuffer
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2b33f36908
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2 changed files with 32 additions and 2 deletions
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@ -17,8 +17,7 @@ pub const VTable = struct {
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beginComputePass: fn (ptr: *anyopaque, descriptor: *const ComputePassEncoder.Descriptor) ComputePassEncoder,
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beginComputePass: fn (ptr: *anyopaque, descriptor: *const ComputePassEncoder.Descriptor) ComputePassEncoder,
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beginRenderPass: fn (ptr: *anyopaque, descriptor: *const RenderPassEncoder.Descriptor) RenderPassEncoder,
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beginRenderPass: fn (ptr: *anyopaque, descriptor: *const RenderPassEncoder.Descriptor) RenderPassEncoder,
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clearBuffer: fn (ptr: *anyopaque, buffer: Buffer, offset: u64, size: u64) void,
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clearBuffer: fn (ptr: *anyopaque, buffer: Buffer, offset: u64, size: u64) void,
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// copyBufferToBuffer: fn (ptr: *anyopaque, source: Buffer, source_offset: u64, destination: Buffer, destination_offset: u64, size: u64) void,
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copyBufferToBuffer: fn (ptr: *anyopaque, source: Buffer, source_offset: u64, destination: Buffer, destination_offset: u64, size: u64) void,
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// WGPU_EXPORT void wgpuCommandEncoderCopyBufferToBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer source, uint64_t sourceOffset, WGPUBuffer destination, uint64_t destinationOffset, uint64_t size);
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// copyBufferToTexture: fn (ptr: *anyopaque, source: *const ImageCopyBuffer, destination: *const ImageCopyTexture, copy_size: Extent3D) void,
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// copyBufferToTexture: fn (ptr: *anyopaque, source: *const ImageCopyBuffer, destination: *const ImageCopyTexture, copy_size: Extent3D) void,
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// WGPU_EXPORT void wgpuCommandEncoderCopyBufferToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyBuffer const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize);
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// WGPU_EXPORT void wgpuCommandEncoderCopyBufferToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyBuffer const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize);
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// copyTextureToBuffer: fn (ptr: *anyopaque, source: *const ImageCopyTexture, destination: *const ImageCopyBuffer, copy_size: Extent3D) void,
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// copyTextureToBuffer: fn (ptr: *anyopaque, source: *const ImageCopyTexture, destination: *const ImageCopyBuffer, copy_size: Extent3D) void,
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@ -59,6 +58,17 @@ pub inline fn clearBuffer(enc: CommandEncoder, buffer: Buffer, offset: u64, size
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enc.vtable.clearBuffer(enc.ptr, buffer, offset, size);
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enc.vtable.clearBuffer(enc.ptr, buffer, offset, size);
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}
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}
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pub inline fn copyBufferToBuffer(
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enc: CommandEncoder,
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source: Buffer,
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source_offset: u64,
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destination: Buffer,
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destination_offset: u64,
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size: u64,
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) void {
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enc.vtable.copyBufferToBuffer(enc.ptr, source, source_offset, destination, destination_offset, size);
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}
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pub inline fn finish(enc: CommandEncoder, descriptor: ?*const CommandBuffer.Descriptor) CommandBuffer {
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pub inline fn finish(enc: CommandEncoder, descriptor: ?*const CommandBuffer.Descriptor) CommandBuffer {
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return enc.vtable.finish(enc.ptr, descriptor);
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return enc.vtable.finish(enc.ptr, descriptor);
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}
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}
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@ -94,6 +104,7 @@ test {
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_ = beginComputePass;
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_ = beginComputePass;
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_ = beginRenderPass;
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_ = beginRenderPass;
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_ = clearBuffer;
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_ = clearBuffer;
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_ = copyBufferToBuffer;
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_ = finish;
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_ = finish;
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_ = insertDebugMarker;
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_ = insertDebugMarker;
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_ = popDebugGroup;
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_ = popDebugGroup;
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@ -1615,6 +1615,25 @@ const command_encoder_vtable = CommandEncoder.VTable{
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);
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);
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}
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}
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}).clearBuffer,
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}).clearBuffer,
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.copyBufferToBuffer = (struct {
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pub fn copyBufferToBuffer(
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ptr: *anyopaque,
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source: Buffer,
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source_offset: u64,
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destination: Buffer,
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destination_offset: u64,
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size: u64,
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) void {
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c.wgpuCommandEncoderCopyBufferToBuffer(
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@ptrCast(c.WGPUCommandEncoder, ptr),
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@ptrCast(c.WGPUBuffer, source.ptr),
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source_offset,
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@ptrCast(c.WGPUBuffer, destination.ptr),
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destination_offset,
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size,
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);
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}
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}).copyBufferToBuffer,
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.popDebugGroup = (struct {
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.popDebugGroup = (struct {
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pub fn popDebugGroup(ptr: *anyopaque) void {
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pub fn popDebugGroup(ptr: *anyopaque) void {
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c.wgpuCommandEncoderPopDebugGroup(@ptrCast(c.WGPUCommandEncoder, ptr));
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c.wgpuCommandEncoderPopDebugGroup(@ptrCast(c.WGPUCommandEncoder, ptr));
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